..
end
[Maintenance] Add a 1bpp rectangle template, for custom per-row types
2021-04-21 18:01:57 +02:00
formats
[Separate translation units] [th04] cdg_put_plane() (undecompilable)
2021-05-11 18:48:00 +02:00
gaiji
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
hardware
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
hiscore
[Position independence] [th04/th05] Remaining references to the name alphabet
2020-09-12 11:29:35 +02:00
main
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
math
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
2021-05-11 18:47:54 +02:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
op
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
shiftjis
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
snd
[Decompilation] [th04] snd_load()
2021-05-12 14:31:03 +02:00
sprites
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
bgimage.cpp
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
2021-03-20 02:36:36 +01:00
bgimager.asm
[Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable)
2021-03-19 23:19:48 +01:00
cdg_load.asm
[Separate translation units] [th04/th05] .CDG: Loading and freeing
2020-11-16 20:01:35 +01:00
cdg_p_na.cpp
[Decompilation] [th04/th05] cdg_put_noalpha_8()
2021-03-20 02:36:40 +01:00
cdg_p_nc.asm
[Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable)
2021-05-11 18:47:58 +02:00
cdg_p_pl.asm
[Separate translation units] [th04] cdg_put_plane() (undecompilable)
2021-05-11 18:48:00 +02:00
cdg_p_pr.asm
[Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable)
2021-03-20 02:36:39 +01:00
cdg_put.asm
[Translation unit catch-up] [th04] cdg_put_8()
2021-04-21 16:24:18 +02:00
chars.h
[Decompilation] [th04] Player character and shot type selection menu
2020-11-02 22:41:51 +01:00
chars.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
common.h
[Maintenance] [th03/th04/th05] Start a new "essential macros" file
2020-02-23 16:56:15 +01:00
egcrect.cpp
[Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting
2020-11-16 20:01:09 +01:00
exit.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
frmdely2.c
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
initmain.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
initop.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
input_s.asm
[Translation unit catch-up] [th04] Low-level input
2021-03-20 02:36:38 +01:00
input_w.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
m_char.cpp
[Maintenance] Distinguish between Shift-JIS and gaiji strings
2021-05-27 19:10:26 +02:00
main011.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
main032.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
maine011.cpp
[Maintenance] Prefer the -zC and -zP options over `#pragma codeseg`
2021-04-03 20:12:09 +02:00
mem.h
[Separate translation units] [th02/th03/th05] game_init_main()
2021-01-30 19:50:32 +01:00
mem.inc
[Naming] [th04/th05] EMS area setup
2019-11-24 16:02:43 +01:00
mem[bss].asm
[Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes
2019-11-24 14:04:34 +01:00
mpn_free.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
mpn_l_i.cpp
[Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting
2021-04-22 19:27:08 +02:00
res_huma.cpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
resident.hpp
[Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries
2021-02-20 15:46:48 +01:00
score.h
[Maintenance] [th04/th05] Declare a little-endian BCD score type
2020-01-03 21:33:30 +01:00
score[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
scoreupd.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
scoreupd[data].asm
[Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively
2020-05-03 23:56:08 +02:00
setup.asm
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
2020-08-28 15:14:22 +02:00
setup.cpp
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
setup[bss].asm
[Maintenance] [th04/th05] Unused setup and Music Room data
2019-12-29 21:15:43 +01:00
setup[data].asm
[Reverse-engineering] [th04/th05] BGM/SE mode setup strings
2019-12-22 15:37:45 +01:00
shared.hpp
[Decompilation] [th05] Bosses: Smooth random movement
2020-08-16 21:41:34 +02:00
shared.inc
[Translation unit catch-up] [th04] frame_delay() / .PI display and loading
2021-04-21 17:44:15 +02:00
snd_dlym.cpp
[Decompilation] [th03/th04] snd_delay_until_measure()
2021-01-05 21:56:57 +01:00
snd_kaja.cpp
[Decompilation] [th04] snd_kaja_interrupt()
2021-05-11 18:47:57 +02:00
snd_load.cpp
[Decompilation] [th04] snd_load()
2021-05-12 14:31:03 +02:00
snd_mmdr.c
[Decompilation] [th04/th05] snd_mmd_resident()
2021-05-11 18:47:57 +02:00
snd_mode.cpp
[Decompilation] [th04/th05] snd_determine_modes()
2021-05-11 18:47:59 +02:00
snd_pmdr.c
[Decompilation] [th04/th05] snd_pmd_resident()
2021-05-11 18:47:56 +02:00
snd_se.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
snd_se_r.cpp
[Decompilation] [th02/th03] Sound effect playback
2021-04-03 22:11:45 +02:00
th04.hpp
[Reverse-engineering] [th04/th05] Resident structure
2020-01-03 21:43:43 +01:00
th04.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
vector.cpp
[Translation unit catch-up] [th04] vector1_at(), vector2_at()
2021-05-11 18:47:54 +02:00
zunsoft.asm
[Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free()
2021-03-20 02:36:36 +01:00
zunsoft.h
[Maintenance] Templatize RGB and palette types for 4- and 8-bit components
2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
[Position independence] [th02/th03/th04/th05] Color palettes
2019-11-28 23:23:29 +01:00
zunsoft[data].asm
[Reverse-engineering] [th04/th05] ZUN Soft logo
2019-12-17 23:26:57 +01:00