ReC98/th04
nmlgc 241b61e808 [Maintenance] Distinguish between Shift-JIS and gaiji strings
The main point of the previous strings/ subdirectory was to bundle all
hardcoded strings for translators. And sure, *technically*, gaiji
strings are *both* strings *and* something you might want to translate.
But mainly, they're sprites with an attached enum, and their own
directory. Changes to the enum quickly tend to involve changes to the
strings that use these values, so it makes sense to keep both in the
same directory.

Especially since 82% of the previous strings/ directories consisted of
such gaiji strings.

That leaves the strings/ directory rather empty and nondescript though.
Recently though, I've been wanting to generally move all Shift-JIS text
to this directory. While that wouldn't *solve* the typical "text editor
accidentally a file upon save, due to wrongly detected encoding" issue,
it's at least a mitigation: If all Shift-JIS strings are in files that
contain nothing *but* Shift-JIS strings, a wrongly detected encoding
becomes immediately noticeable.

For that job, strings/ can have a more descriptive name though. Hence,
shiftjis/.

Part of P0141, funded by [Anonymous] and rosenrose.
2021-05-27 19:10:26 +02:00
..
end [Maintenance] Add a 1bpp rectangle template, for custom per-row types 2021-04-21 18:01:57 +02:00
formats [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
gaiji [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hardware [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
math [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
op [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
shiftjis [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
snd [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
sprites [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
bgimage.cpp [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
bgimager.asm [Separate translation units] [th04/th05] bgimage_put_rect() (undecompilable) 2021-03-19 23:19:48 +01:00
cdg_load.asm [Separate translation units] [th04/th05] .CDG: Loading and freeing 2020-11-16 20:01:35 +01:00
cdg_p_na.cpp [Decompilation] [th04/th05] cdg_put_noalpha_8() 2021-03-20 02:36:40 +01:00
cdg_p_nc.asm [Separate translation units] [th04] cdg_put_nocolors_8() (undecompilable) 2021-05-11 18:47:58 +02:00
cdg_p_pl.asm [Separate translation units] [th04] cdg_put_plane() (undecompilable) 2021-05-11 18:48:00 +02:00
cdg_p_pr.asm [Separate translation units] [th04] cdg_put_plane_roll_8() (undecompilable) 2021-03-20 02:36:39 +01:00
cdg_put.asm [Translation unit catch-up] [th04] cdg_put_8() 2021-04-21 16:24:18 +02:00
chars.h [Decompilation] [th04] Player character and shot type selection menu 2020-11-02 22:41:51 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
egcrect.cpp [Decompilation] [th04/th05] EGC-powered page 1→0 rectangle blitting 2020-11-16 20:01:09 +01:00
exit.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
frmdely2.c [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
input_s.asm [Translation unit catch-up] [th04] Low-level input 2021-03-20 02:36:38 +01:00
input_w.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
m_char.cpp [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
main011.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
main032.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
maine011.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
mem.h [Separate translation units] [th02/th03/th05] game_init_main() 2021-01-30 19:50:32 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
mpn_free.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
mpn_l_i.cpp [Decompilation] [th04] input_wait_for_change(), .MPN: Freeing / palette setting 2021-04-22 19:27:08 +02:00
res_huma.cpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
resident.hpp [Maintenance] Use the C++ resdata_*() wrappers in all ZUN.COM sub-binaries 2021-02-20 15:46:48 +01:00
score.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
shared.inc [Translation unit catch-up] [th04] frame_delay() / .PI display and loading 2021-04-21 17:44:15 +02:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd_mmdr.c [Decompilation] [th04/th05] snd_mmd_resident() 2021-05-11 18:47:57 +02:00
snd_mode.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
snd_pmdr.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
snd_se_r.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
th04.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
vector.cpp [Translation unit catch-up] [th04] vector1_at(), vector2_at() 2021-05-11 18:47:54 +02:00
zunsoft.asm [Decompilation] [th04/th05] bgimage_snap(), bgimage_put(), bgimage_free() 2021-03-20 02:36:36 +01:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm [Position independence] [th02/th03/th04/th05] Color palettes 2019-11-28 23:23:29 +01:00
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00