ReC98/th04/snd
nmlgc d9858113d8 [Decompilation] [th04] snd_load()
Last one! Done with the SHARED segment for the forseeable future! 🎉

Sure, not the best C++ code either, but still by far the sanest
implementation of this function in any of the 4 games.

Completes P0139, funded by [Anonymous].
2021-05-12 14:31:03 +02:00
..
detmodes.cpp [Decompilation] [th04/th05] snd_determine_modes() 2021-05-11 18:47:59 +02:00
interrupt[bss].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
load.cpp [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
load[data].asm [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
pmd_res.c [Decompilation] [th04/th05] snd_pmd_resident() 2021-05-11 18:47:56 +02:00
se_priority[data].asm [Maintenance] Move the sound driver function slices from hardware/ to snd/ 2015-03-15 23:01:31 +01:00
snd.h [Decompilation] [th04] snd_load() 2021-05-12 14:31:03 +02:00
snd.inc [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00
snd[data].asm [Separate translation units] [th05] snd_kaja_interrupt() (undecompilable) 2021-03-19 19:16:01 +01:00