ReC98/th03
nmlgc 49a6834c4a [Maintenance] Move OUT for 8-bit port numbers to x86real.h
We'd like to use this optimization in the platform layer as well.
Turning it into an inline function via __emit__() also allows us to
turn a bunch of other macros into proper inline functions.

Part of P0232, funded by [Anonymous].
2023-02-28 08:08:17 +01:00
..
core [Maintenance] [th01] Remove `extern "C"` from all remaining areas of code 2022-08-14 23:03:15 +02:00
cutscene [Maintenance] Move OUT for 8-bit port numbers to x86real.h 2023-02-28 08:08:17 +01:00
formats [Maintenance] Move OUT for 8-bit port numbers to x86real.h 2023-02-28 08:08:17 +01:00
gaiji [Maintenance] Distinguish between Shift-JIS and gaiji strings 2021-05-27 19:10:26 +02:00
hardware [Platform] [x86 Real Mode] CPU flag macros 2023-02-28 08:08:16 +01:00
hiscore [Maintenance] Make the locked condition handler macro publicly available 2022-08-16 01:39:29 +02:00
main [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
math [Decompilation] [th03/th04/th05] Cutscenes: Script opcode interpreter 2022-11-30 22:46:22 +01:00
op [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
shiftjis [Maintenance] Introduce proper Shift-JIS and JIS X 0208 types 2022-08-11 15:53:13 +02:00
snd [Reverse-engineering] snd_delay_until_measure(): Corner cases 2022-11-30 22:46:22 +01:00
sprites [Reverse-engineering] [th03] Player: Useless ID / attack sprite offset variable 2022-02-18 09:36:34 +01:00
arg_bx.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm [Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land 2021-04-03 22:16:01 +02:00
cdg_put.asm [Separate translation units] [th03] .CDG display (undecompilable) 2021-04-03 22:19:51 +02:00
cfg_lres.cpp [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t` 2021-12-27 00:52:20 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
common.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
exit.c [Translation unit catch-up] [th03/th04] game_exit() 2021-04-03 22:29:12 +02:00
exitmain.cpp [Decompilation] [th03] game_exit_from_mainl_to_main() 2021-01-05 22:16:19 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hfliplut.asm [Translation unit catch-up] [th04] hflip_lut_generate() 2021-04-21 17:45:20 +02:00
initmain.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
initop.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_m_w.cpp [Maintenance] Prefer the -zC and -zP options over `#pragma codeseg` 2021-04-03 20:12:09 +02:00
inp_wait.cpp [Decompilation] [th03] input_wait_for_ok_or_measure() 2021-01-05 21:54:02 +01:00
input_s.cpp [Decompilation] [th03] Low-level input 2021-04-03 22:09:26 +02:00
main_010.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
main_011.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp [Decompilation] [th03] .MRS: Persistent horizontal flipping 2020-11-16 20:01:31 +01:00
op_01.cpp [Maintenance] Fix comment↔code associations 2022-08-08 20:10:53 +02:00
op_02.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
op_03.cpp [Decompilation] [th03] YUME.NEM: Loading 2021-12-27 03:59:33 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp [Decompilation] [th03/th04] pi_put_quarter_8() 2021-01-05 19:47:12 +01:00
playchar.hpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
regist.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
res_yume.cpp [Maintenance] Declare the optimization_barrier() a single time 2022-07-10 13:45:18 +02:00
resident.hpp [Contributing] Define `struct`, `class` and `template` naming conventions 2022-08-08 20:10:38 +02:00
score.h [Decompilation] [th03] High score menu: Making room for a new high score 2021-12-27 03:59:33 +01:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_se.cpp [Decompilation] [th02/th03] Sound effect playback 2021-04-03 22:11:45 +02:00
sprite16.cpp [Platform] [x86 Real Mode] CPU flag macros 2023-02-28 08:08:16 +01:00
sprite16.hpp [Maintenance] Correctly declare unsigned VRAM byte amount types -.- 2022-08-11 18:34:34 +02:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Reverse-engineering] [th03] Playfield sprite clipping coordinates 2019-11-28 23:12:10 +01:00
start.asm [Maintenance] Declare game_exit() and game_exit_to_dos() as __cdecl 2020-09-07 21:18:40 +02:00
start[data].asm [Reverse-engineering] [th03] Demo initialization 2020-02-23 16:58:30 +01:00
th03.inc [Maintenance] [th02/th03/th04/th05] Define a constant for a white VRAM color 2022-11-30 17:00:42 +01:00
vector1.cpp [Decompilation] [th03] 1D vector construction 2021-04-03 22:27:12 +02:00
vector2.cpp [Decompilation] [th03/th04/th05] 2D direction vector construction 2021-04-04 00:02:50 +02:00