ReC98/th03/main
nmlgc 650c1e3364 [Maintenance] Review any redundancies and label them as ZUN bloat
Or quirk, in the case of the slow TH01 ending picture blitting.

Part of P0216, funded by JonathKane.
2022-08-16 01:43:14 +02:00
..
chars [Maintenance] Consistently use singular for entity structure and file names 2021-11-28 19:14:02 +01:00
player [Maintenance] Review any redundancies and label them as ZUN bloat 2022-08-16 01:43:14 +02:00
5_powers_of_10[data].asm
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap.hpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
collmap.inc [Reverse-engineering] [th03] Collision bitmap: Rectangles (undecompilable) 2022-02-18 09:36:34 +01:00
collmap_reset.asm [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
demo.h
demo[bss].asm
frame_mod[bss].asm
frames.h
playfield_fg_x.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
playfield_fg_x[bss].asm
playfld.hpp [Maintenance] [th03] Adopt the PlayfieldPoint subpixel type from TH02/TH04/TH05 2022-02-14 07:03:34 +01:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00