mirror of https://github.com/nmlgc/ReC98.git
[Maintenance] Correctly declare unsigned VRAM byte amount types -.-
Part of P0212, funded by GhostRiderCog, Lmocinemod, and LeyDud.
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79e9ab77dc
commit
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6
pc98.h
6
pc98.h
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@ -17,9 +17,9 @@ typedef unsigned int upixel_t;
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typedef int vram_byte_amount_t;
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typedef int vram_word_amount_t;
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typedef int vram_dword_amount_t;
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typedef int uvram_byte_amount_t;
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typedef int uvram_word_amount_t;
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typedef int uvram_dword_amount_t;
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typedef unsigned int uvram_byte_amount_t;
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typedef unsigned int uvram_word_amount_t;
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typedef unsigned int uvram_dword_amount_t;
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// TRAM widths and object-space coordinates
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typedef int tram_ank_amount_t;
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@ -34,8 +34,8 @@ void pascal sprite16_sprites_commit(void)
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#define put_w_words (_AL)
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#define should_draw_column (_SI)
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#define SETUP_VARS(left, top, sprite_offset) \
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sprite_offset_local = sprite_offset; \
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#define SETUP_VARS(left, top, so) \
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sprite_offset_local = so; \
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putpos_left = left; \
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put_w_words = sprite16_put_w.v; \
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putpos_right_high ^= putpos_right_high; \
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@ -45,14 +45,14 @@ void pascal sprite16_sprites_commit(void)
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clip_left = sprite16_clip_left; \
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clip_right = sprite16_clip_right;
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#define CALL_PUT(left, top, put_w_words, sprite_offset) \
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#define CALL_PUT(left, top, put_w_words, so) \
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_AH = SPRITE16_PUT; \
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_DX = left; \
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_BX = top; \
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static_cast<int>(_BX) >>= 1; \
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_AL = put_w_words; \
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_CX = sprite16_put_h; \
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_DI = sprite_offset; \
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_DI = so; \
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geninterrupt(SPRITE16); \
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#define CLIP_LEFT_PART \
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@ -74,9 +74,9 @@ void pascal sprite16_sprites_commit(void)
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} \
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} while(putpos_right >= clip_right);
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void pascal sprite16_put(screen_x_t left, screen_y_t top, int sprite_offset)
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void pascal sprite16_put(screen_x_t left, screen_y_t top, sprite16_offset_t so)
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{
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SETUP_VARS(left, top, sprite_offset);
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SETUP_VARS(left, top, so);
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if(putpos_right < clip_right) {
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if(putpos_left >= clip_left) {
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put:
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@ -99,10 +99,13 @@ put:
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#pragma codestring "\x90"
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void pascal sprite16_putx(
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screen_x_t left, screen_y_t top, int sprite_offset, sprite16_put_func_t func
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screen_x_t left,
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screen_y_t top,
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sprite16_offset_t so,
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sprite16_put_func_t func
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)
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{
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SETUP_VARS(left, top, sprite_offset);
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SETUP_VARS(left, top, so);
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if(putpos_right < clip_right) {
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if(putpos_left >= clip_left) {
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put:
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@ -142,12 +145,12 @@ end:
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#pragma codestring "\x90"
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void pascal sprite16_put_noclip(
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screen_x_t left, screen_y_t top, int sprite_offset
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screen_x_t left, screen_y_t top, sprite16_offset_t so
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)
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{
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// A completely useless SETUP_VARS variant without the `put_w_words`
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// assignment, which actually makes it incorrect...
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sprite_offset_local = sprite_offset;
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sprite_offset_local = so;
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putpos_left = left;
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putpos_right_high ^= putpos_right_high;
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static_cast<char>(putpos_right) = put_w_words;
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@ -34,6 +34,7 @@ void pascal sprite16_sprites_commit(void);
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// pixels right of `sprite16_clip_left` and left of `sprite16_clip_right` on
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// purpose.
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void pascal sprite16_put(screen_x_t left, screen_y_t top, sprite16_offset_t so);
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// Like sprite16_put(), but using an optional drawing function.
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void pascal sprite16_putx(
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screen_x_t left,
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@ -41,6 +42,7 @@ void pascal sprite16_putx(
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sprite16_offset_t so,
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sprite16_put_func_t func
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);
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// Like sprite16_put(), but ignores the clipping points.
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void pascal sprite16_put_noclip(
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screen_x_t left, screen_y_t top, sprite16_offset_t so
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