mirror of https://github.com/nmlgc/ReC98.git
134 lines
2.5 KiB
C++
134 lines
2.5 KiB
C++
/* ReC98
|
|
* -----
|
|
* Types shared between TH04 and TH05
|
|
*/
|
|
|
|
/// Math
|
|
/// ----
|
|
class Subpixel {
|
|
private:
|
|
int v;
|
|
|
|
public:
|
|
|
|
Subpixel& operator =(float screen_v) {
|
|
v = static_cast<int>(screen_v * 16.0f);
|
|
return *this;
|
|
}
|
|
};
|
|
|
|
struct SPPoint {
|
|
Subpixel x, y;
|
|
|
|
void set(float screen_x, float screen_y) {
|
|
x = screen_x;
|
|
y = screen_y;
|
|
}
|
|
};
|
|
|
|
typedef struct {
|
|
SPPoint cur;
|
|
SPPoint prev;
|
|
SPPoint velocity;
|
|
|
|
void init(float screen_x, float screen_y) {
|
|
cur.x = screen_x;
|
|
prev.x = screen_x;
|
|
cur.y = screen_y;
|
|
prev.y = screen_y;
|
|
}
|
|
} motion_t;
|
|
/// ----
|
|
|
|
/// Rank
|
|
/// ----
|
|
int pascal far select_for_rank(
|
|
int for_easy, int for_normal,
|
|
int for_hard, int for_lunatic
|
|
);
|
|
/// ----
|
|
|
|
/// Formats
|
|
/// -------
|
|
#include "th03/formats/cdg.h"
|
|
#include "th04/formats/bb.h"
|
|
/// -------
|
|
|
|
/// Stages
|
|
/// ------
|
|
extern nearfunc_t_near stage_invalidate;
|
|
extern nearfunc_t_near stage_render;
|
|
/// ------
|
|
|
|
/// Midbosses
|
|
/// ---------
|
|
typedef struct {
|
|
motion_t pos;
|
|
unsigned int frames_until;
|
|
int hp;
|
|
unsigned char sprite;
|
|
unsigned char phase;
|
|
int phase_frame;
|
|
// Treated as a bool in TH04
|
|
unsigned char damage_this_frame;
|
|
unsigned char angle;
|
|
} midboss_stuff_t;
|
|
|
|
extern midboss_stuff_t midboss;
|
|
|
|
// Callbacks
|
|
extern farfunc_t_near midboss_update_func;
|
|
extern nearfunc_t_near midboss_render_func;
|
|
|
|
#define MIDBOSS_DEC(stage) \
|
|
void pascal far midboss##stage##_update(void); \
|
|
void pascal near midboss##stage##_render(void);
|
|
/// ---------
|
|
|
|
// Bosses
|
|
// ------
|
|
typedef struct {
|
|
motion_t pos;
|
|
int hp;
|
|
unsigned char sprite;
|
|
unsigned char phase;
|
|
int phase_frame;
|
|
unsigned char damage_this_frame;
|
|
unsigned char mode;
|
|
// Used for both movement and bullet angles.
|
|
unsigned char angle;
|
|
unsigned char mode_change;
|
|
int phase_end_hp;
|
|
} boss_stuff_t;
|
|
|
|
extern boss_stuff_t boss;
|
|
extern SPPoint boss_hitbox_radius;
|
|
|
|
// Callbacks
|
|
extern farfunc_t_near boss_update;
|
|
extern nearfunc_t_near boss_fg_render;
|
|
extern farfunc_t_near boss_update_func;
|
|
extern nearfunc_t_near boss_backdrop_colorfill;
|
|
extern nearfunc_t_near boss_bg_render_func;
|
|
extern nearfunc_t_near boss_fg_render_func;
|
|
|
|
#define BOSS_DEC(name) \
|
|
void pascal far name##_update(void); \
|
|
void pascal near name##_bg_render(void); \
|
|
void pascal near name##_fg_render(void);
|
|
|
|
// Explosions
|
|
void pascal far explosions_small_reset(void);
|
|
// ------
|
|
|
|
/// Score
|
|
/// -----
|
|
#define score_delta SCORE_DELTA
|
|
extern unsigned long score_delta;
|
|
|
|
void pascal near score_update_and_render(void);
|
|
|
|
// Adds the entire score delta at once to the current score.
|
|
void pascal score_delta_commit(void);
|
|
/// -----
|