/* ReC98 * ----- * Types shared between TH04 and TH05 */ /// Math /// ---- class Subpixel { private: int v; public: Subpixel& operator =(float screen_v) { v = static_cast(screen_v * 16.0f); return *this; } }; struct SPPoint { Subpixel x, y; void set(float screen_x, float screen_y) { x = screen_x; y = screen_y; } }; typedef struct { SPPoint cur; SPPoint prev; SPPoint velocity; void init(float screen_x, float screen_y) { cur.x = screen_x; prev.x = screen_x; cur.y = screen_y; prev.y = screen_y; } } motion_t; /// ---- /// Rank /// ---- int pascal far select_for_rank( int for_easy, int for_normal, int for_hard, int for_lunatic ); /// ---- /// Formats /// ------- #include "th03/formats/cdg.h" #include "th04/formats/bb.h" /// ------- /// Stages /// ------ extern nearfunc_t_near stage_invalidate; extern nearfunc_t_near stage_render; /// ------ /// Midbosses /// --------- typedef struct { motion_t pos; unsigned int frames_until; int hp; unsigned char sprite; unsigned char phase; int phase_frame; // Treated as a bool in TH04 unsigned char damage_this_frame; unsigned char angle; } midboss_stuff_t; extern midboss_stuff_t midboss; // Callbacks extern farfunc_t_near midboss_update_func; extern nearfunc_t_near midboss_render_func; #define MIDBOSS_DEC(stage) \ void pascal far midboss##stage##_update(void); \ void pascal near midboss##stage##_render(void); /// --------- // Bosses // ------ typedef struct { motion_t pos; int hp; unsigned char sprite; unsigned char phase; int phase_frame; unsigned char damage_this_frame; unsigned char mode; // Used for both movement and bullet angles. unsigned char angle; unsigned char mode_change; int phase_end_hp; } boss_stuff_t; extern boss_stuff_t boss; extern SPPoint boss_hitbox_radius; // Callbacks extern farfunc_t_near boss_update; extern nearfunc_t_near boss_fg_render; extern farfunc_t_near boss_update_func; extern nearfunc_t_near boss_backdrop_colorfill; extern nearfunc_t_near boss_bg_render_func; extern nearfunc_t_near boss_fg_render_func; #define BOSS_DEC(name) \ void pascal far name##_update(void); \ void pascal near name##_bg_render(void); \ void pascal near name##_fg_render(void); // Explosions void pascal far explosions_small_reset(void); // ------ /// Score /// ----- #define score_delta SCORE_DELTA extern unsigned long score_delta; void pascal near score_update_and_render(void); // Adds the entire score delta at once to the current score. void pascal score_delta_commit(void); /// -----