.. |
boss
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[Decompilation] [th05] Resetting boss-related variables
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2019-09-21 13:01:30 +02:00 |
formats
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[Decompilation] [th05] Stage-related .BB file loading boilerplate
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2019-09-21 12:59:22 +02:00 |
hardware
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[Reverse-engineering] [th04/th05] Input → player movement
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2019-09-21 14:01:51 +02:00 |
hud
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[Reverse-engineering] [th04/th05] HUD bar display
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2019-09-21 14:01:50 +02:00 |
math
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
midboss
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[Decompilation] [th05] Stage setup
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2019-09-15 20:35:15 +02:00 |
music
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[C decompilation] [th02/op] Music Room
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2015-02-24 22:38:44 +01:00 |
player
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[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
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2019-09-24 21:57:53 +02:00 |
snd
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[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
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2015-03-15 23:51:11 +01:00 |
strings
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[Reverse-engineering] [th04/th05] Text popups
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2019-03-06 19:57:23 +01:00 |
bullet_clear[bss].asm
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[Reverse-engineering] [th04/th05] Bullet clear trigger and time
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2018-12-16 01:49:55 +01:00 |
circles.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
circles[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
circles_color[bss].asm
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[Reverse-engineering] [th04/th05] Growing and shrinking circles
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2018-12-06 23:29:45 +01:00 |
drawpoint[bss].asm
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[Reverse-engineering] [th04/th05] A random shared draw coordinate
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2018-12-16 00:31:05 +01:00 |
dream_score[data].asm
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[Reverse-engineering] [th04] Dream item number and score
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2018-09-02 21:06:47 +02:00 |
enemy_drops[data].asm
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[Reverse-engineering] [th04/th05] Enemy drop table
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2018-09-02 20:42:17 +02:00 |
gaiji.inc
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[Reverse-engineering] [th04/th05] HUD bar display
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2019-09-21 14:01:50 +02:00 |
homing_target[bss].asm
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[Reverse-engineering] [th04/th05] Target position for homing shots
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2018-12-30 15:31:26 +01:00 |
op_02.c
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[C decompilation] [th02/op] [th03/op] [th04/op] Frame delay #1
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2015-03-04 02:47:16 +01:00 |
playperf.asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
playperf[bss].asm
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[Reverse-engineering] [th04/th05] Player performance ("rank") management
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2018-12-10 21:00:19 +01:00 |
score[bss].asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
score[data].asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
scoreupd.asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
scoreupd[data].asm
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[Reverse-engineering] [th02/th04/th05] Score update and display
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2019-09-21 14:01:47 +02:00 |
scroll[bss].asm
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[Reverse-engineering] [th04/th05] Scrolling-related variables
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2018-12-29 18:34:51 +01:00 |
scroll_y_1.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
scroll_y_3.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
select_for_rank.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
shared.hpp
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[Decompilation] [th04/th05] Remove the Subpixel constructors
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2019-09-24 21:57:23 +02:00 |
shared.inc
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[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
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2019-09-24 21:57:53 +02:00 |
shot_levels[data].asm
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[Reverse-engineering] [th02/th04/th05] Shot power levels
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2018-04-20 19:33:40 +02:00 |
shot_velocity[data].asm
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[Reverse-engineering] [th04/th05] Shot X/Y velocity lookup table
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2018-12-31 19:45:34 +01:00 |
shots[bss].asm
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[Reverse-engineering] [th04/th05] Player shot structure
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2019-01-01 02:29:12 +01:00 |
shots_add.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
shots_add[bss].asm
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[Reverse-engineering] [th04/th05] Adding new player shots
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2019-02-28 17:43:14 +01:00 |
spark_render.asm
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[Reverse-engineering] [th02/th04/th05] Hardcoded spark sprites
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2019-02-28 17:43:15 +01:00 |
sparks.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
sparks[bss].asm
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
sparks_add.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
sparks_add[bss].asm
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[Reverse-engineering] [th04/th05] Spark animation
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2019-02-28 17:43:15 +01:00 |
stage_funcs[bss].asm
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[Reverse-engineering] [th04/th05] Stage-specific invalidate/render functions
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2019-02-28 17:56:26 +01:00 |
th04.inc
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[Reverse-engineering] [th01/th02/th04/th05] Player invincibility frames
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2019-09-24 21:57:53 +02:00 |
tiles[bss].asm
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[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
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2018-12-30 02:30:16 +01:00 |
tiles_invalidate.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_invalidate[bss].asm
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[Reverse-engineering] [th04/th05] Invalidating background tiles around a point
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2018-12-30 00:19:18 +01:00 |
tiles_invalidate_all.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_redraw.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
tiles_render_all.asm
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[Maintenance] Export all pascal functions with their proper uppercase names
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2019-09-15 20:29:47 +02:00 |
zunsoft.asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
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2018-03-21 23:20:04 +01:00 |
zunsoft[bss].asm
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[Reverse-engineering] [th04/th05] ZUN Soft logo explosions
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2018-03-21 23:20:04 +01:00 |