ReC98/th02/main
nmlgc 6058395372 [Maintenance] Change the inline assembly keyword to `_asm`
The single underscore version is actually slightly more supported among
the compilers I've seen so far. Also added the exact list now.

Part of P0183, funded by Yanga and [Anonymous].
2022-02-18 09:36:34 +01:00
..
boss [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
bullet [Maintenance] Change the inline assembly keyword to `_asm` 2022-02-18 09:36:34 +01:00
hud [Decompilation] [th04/th05] Text popups 2021-07-20 23:35:46 +02:00
player [Decompilation] [th04] Bullets: Clipping and pre-spawn hit test 2021-07-31 20:19:26 +02:00
pointnum [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
stage [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
tile [Maintenance] Move tile-related files to their own subdirectory 2021-06-20 19:37:20 +02:00
demo.h [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
demo[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Maintenance] Fix another bunch of accumulated typos 2021-10-09 23:26:02 +02:00
playfld.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
power_overflow[data].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
scroll.hpp [Decompilation] [th04/th05] Common transformations from playfield space to VRAM 2021-07-31 09:33:50 +02:00
spark_render.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
sparks.inc [Maintenance] Fix inconsistencies in sprite declarations 2020-07-09 22:28:14 +02:00