ReC98/th02/main/player
nmlgc d876eeb7bd [Decompilation] [th04] Bullets: Clipping and pre-spawn hit test
First place to confirm the hitbox of both the 8×8 pellets and the 16×16
sprite bullets!

Well, "hitbox". It's really more of a kill delta of 8×8 pixels between
the center points of a bullet and the player. You can distribute these
pixels to any combination of bullet and player "hitboxes" that make up
8×8. 4×4 around both the player and bullets? 1×1 for bullets, and 8×8
for the player? All equally valid… or perhaps none of them, once you
keep in mind that other entity types might have different kill deltas,
which turns the concept of a "hitbox" into just a confusing abstraction.

Part of P0150, funded by Blue Bolt.
2021-07-31 20:19:26 +02:00
..
bomb.cpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bomb.hpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
bomb[bss].asm [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
player.h [Decompilation] [th04] Bullets: Clipping and pre-spawn hit test 2021-07-31 20:19:26 +02:00
player.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
speed[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00