mirror of https://github.com/nmlgc/ReC98.git
![]() First place to confirm the hitbox of both the 8×8 pellets and the 16×16 sprite bullets! Well, "hitbox". It's really more of a kill delta of 8×8 pixels between the center points of a bullet and the player. You can distribute these pixels to any combination of bullet and player "hitboxes" that make up 8×8. 4×4 around both the player and bullets? 1×1 for bullets, and 8×8 for the player? All equally valid… or perhaps none of them, once you keep in mind that other entity types might have different kill deltas, which turns the concept of a "hitbox" into just a confusing abstraction. Part of P0150, funded by Blue Bolt. |
||
---|---|---|
.. | ||
bomb.cpp | ||
bomb.hpp | ||
bomb[bss].asm | ||
player.h | ||
player.inc | ||
speed[bss].asm |