mirror of https://github.com/nmlgc/ReC98.git
18 lines
586 B
C++
18 lines
586 B
C++
// Circle animation that indicates that an entity was hit. Unlike TH05's
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// hitshots which are only shown for enemies, these hit circles are separated
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// into flashing yellow enemy circles and a single consistently white player
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// circle.
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#include "th03/common.h"
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#include "th01/math/subpixel.hpp"
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extern bool hitcircles_enemy_add_do_not_randomly_center_within_hitbox;
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void pascal hitcircles_enemy_add(
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subpixel_t center_x, subpixel_t center_y, pid2 pid
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);
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void pascal hitcircles_player_add(
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subpixel_t center_x, subpixel_t center_y, pid2 pid
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);
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void near hitcircles_update(void);
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