Commit Graph

5 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 0c6e9e88d0 [Decompilation] [th03] Hit circles: Update function
Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:53 +02:00
nmlgc 4005de4d58 [Decompilation] [th03] Hit circles: Spawning player circles
Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:53 +02:00
nmlgc 179c5389a7 [Decompilation] [th03] Hit circles: Spawning enemy circles
Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:50 +02:00
nmlgc 6f84eb612a [Reverse-engineering] [th03] Hit circles: Structure
Part of P0280, funded by [Anonymous], Blue Bolt, and JonathKane.
2024-04-23 05:52:27 +02:00