// Circle animation that indicates that an entity was hit. Unlike TH05's // hitshots which are only shown for enemies, these hit circles are separated // into flashing yellow enemy circles and a single consistently white player // circle. #include "th03/common.h" #include "th01/math/subpixel.hpp" extern bool hitcircles_enemy_add_do_not_randomly_center_within_hitbox; void pascal hitcircles_enemy_add( subpixel_t center_x, subpixel_t center_y, pid2 pid ); void pascal hitcircles_player_add( subpixel_t center_x, subpixel_t center_y, pid2 pid ); void near hitcircles_update(void);