ReC98/th04
nmlgc 453dd3ca7e [Decompilation] [th05] Starting the game
And that's the intended way to play back the hidden DEMO5.REC. Unlock
the Extra Stage with all 4 characters, then hold the left and right
arrow keys in the main menu while waiting the usual demo replay.

For a recording of that replay, see

	https://www.youtube.com/watch?v=iP2ywlW2u4U

Completes P0119, funded by [Anonymous] and -Tom-.
2020-09-21 15:00:44 +02:00
..
end [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
formats [Reverse-engineering] [th04/th05] GENSOU.SCR loading 2020-09-21 15:00:10 +02:00
gaiji [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
hardware [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
math [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
music
op [Maintenance] [th04/th05] Declare all public OP.EXE functions in C land 2020-09-21 15:00:40 +02:00
snd [Decompilation] [th05] Starting the game 2020-09-21 15:00:44 +02:00
sprites [Maintenance] [th04/th05] Put global and stage-specific patnums into one enum 2020-08-16 21:40:35 +02:00
strings
bgimage.asm [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
bgimage.h [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
bgimage[data].asm
bgimage_put_rect.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
chars.h [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
main011.cpp [Decompilation] [th04/th05] Stage and BGM title popups 2020-05-04 16:14:21 +02:00
main032.cpp [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
maine011.cpp [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
mem.h [Decompilation] Finally declare <stdint.h> types 2019-12-17 23:26:58 +01:00
mem.inc
mem[bss].asm
op_01.cpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
res_huma.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
resident.hpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
score.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
shared.inc [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00
th04.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
zunsoft.asm [Maintenance] [th04/th05] Declare all public OP.EXE functions in C land 2020-09-21 15:00:40 +02:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00