ReC98/th04
nmlgc 3c27fbc3bd [Decompilation] [th05] Player character selection menu
The TH04 one might have the same function structure, but the only thing
that's actually identical in both games is the picture darkening loop.

Part of P0119, funded by [Anonymous] and -Tom-.
2020-09-21 15:00:05 +02:00
..
end [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
formats [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
gaiji [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
hardware [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00
hiscore [Position independence] [th04/th05] Remaining references to the name alphabet 2020-09-12 11:29:35 +02:00
main [Maintenance] Declare CDG blitting functions in C land 2020-09-21 15:00:01 +02:00
math [Decompilation] [th05] Bombs: Reimu's blue star animation 2020-08-28 15:22:28 +02:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
op [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00
snd [Maintenance] [th04/th05] Declare snd_se_update() as __cdecl 2020-09-21 14:59:50 +02:00
sprites [Maintenance] [th04/th05] Put global and stage-specific patnums into one enum 2020-08-16 21:40:35 +02:00
strings [Reverse-engineering] [th04/th05] Text popups 2019-03-06 19:57:23 +01:00
bgimage.asm [Maintenance] Use @@locals for self-modifying code in bfnt_entry_pat() 2020-02-16 21:35:16 +01:00
bgimage.h [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
bgimage[data].asm [Reverse-engineering] [th04/th05] Music Room / ending background image buffers 2019-12-17 23:26:56 +01:00
bgimage_put_rect.asm [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
chars.h [Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land 2020-05-04 00:03:17 +02:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
common.h [Maintenance] [th03/th04/th05] Start a new "essential macros" file 2020-02-23 16:56:15 +01:00
main011.cpp [Decompilation] [th04/th05] Stage and BGM title popups 2020-05-04 16:14:21 +02:00
main032.cpp [Decompilation] [th04] Difficulty- and rank-based bullet pattern tuning 2020-08-16 21:40:32 +02:00
maine011.cpp [Decompilation] [th04/th05] Cutscenes: Text blending 2020-09-12 12:09:31 +02:00
mem.h [Decompilation] Finally declare <stdint.h> types 2019-12-17 23:26:58 +01:00
mem.inc [Naming] [th04/th05] EMS area setup 2019-11-24 16:02:43 +01:00
mem[bss].asm [Reverse-engineering] [th02/th03/th04/th05] DOS memory assignment sizes 2019-11-24 14:04:34 +01:00
op_01.cpp [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
res_huma.cpp [Decompilation] [th03] YUME.CFG loading and saving 2020-09-07 21:18:40 +02:00
resident.hpp [Build] Don't word-align everything by default 2020-04-03 17:35:57 +02:00
score.h [Maintenance] [th04/th05] Declare a little-endian BCD score type 2020-01-03 21:33:30 +01:00
score[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
scoreupd.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
scoreupd[data].asm [Maintenance] [th04/th05] Assemble 16-bit .ASM files case-sensitively 2020-05-03 23:56:08 +02:00
setup.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
setup.cpp [Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates 2020-08-28 14:53:30 +02:00
setup[bss].asm [Maintenance] [th04/th05] Unused setup and Music Room data 2019-12-29 21:15:43 +01:00
setup[data].asm [Reverse-engineering] [th04/th05] BGM/SE mode setup strings 2019-12-22 15:37:45 +01:00
shared.hpp [Decompilation] [th05] Bosses: Smooth random movement 2020-08-16 21:41:34 +02:00
shared.inc [Maintenance] [th03/th04/th05] Declare the CDG slot structure in C land 2020-09-07 21:18:37 +02:00
th04.hpp [Reverse-engineering] [th04/th05] Resident structure 2020-01-03 21:43:43 +01:00
th04.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
zunsoft.asm [Maintenance] [th04/th05] Declare snd_se_update() as __cdecl 2020-09-21 14:59:50 +02:00
zunsoft.h [Maintenance] Templatize RGB and palette types for 4- and 8-bit components 2020-01-05 19:06:32 +01:00
zunsoft[bss].asm [Position independence] [th02/th03/th04/th05] Color palettes 2019-11-28 23:23:29 +01:00
zunsoft[data].asm [Reverse-engineering] [th04/th05] ZUN Soft logo 2019-12-17 23:26:57 +01:00