ReC98/th04/hardware
nmlgc 3c27fbc3bd [Decompilation] [th05] Player character selection menu
The TH04 one might have the same function structure, but the only thing
that's actually identical in both games is the picture darkening loop.

Part of P0119, funded by [Anonymous] and -Tom-.
2020-09-21 15:00:05 +02:00
..
egccopyr.asm [Naming] Rename egc_copy_rect_1_to_0() to emphasize its 16-dot alignment 2020-07-12 16:27:56 +02:00
egccopyr[bss].asm [Reverse-engineering] [th04/th05] EGC-powered page 1→0 region copies 2019-12-17 23:26:58 +01:00
fillm64-56_256-256.asm [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
grcg.h [Maintenance] [th04/th05] Declare GRCG register setting functions in C land 2020-05-03 23:38:32 +02:00
grcg.inc [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
grcg_fill_rows.asm
grcg_modecol.asm [Maintenance] [th04/th05] Declare GRCG register setting functions in C land 2020-05-03 23:38:32 +02:00
grppsafx.asm [Maintenance] [th04/th05] Declare GRCG register setting functions in C land 2020-05-03 23:38:32 +02:00
grppsafx.h [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
grppsafx[data].asm [Reverse-engineering] [th04/th05] graph_putsa_fx tables 2019-12-17 23:26:54 +01:00
input.h [Reverse-engineering] [th04/th05] Pause menu 2019-11-30 19:36:07 +01:00
input.inc [Reverse-engineering] [th04/th05] Pause menu 2019-11-30 19:36:07 +01:00
input[bss].asm
input_sense.asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
input_wait.asm [Maintenance] Correctly declare all input functions 2019-11-30 19:34:55 +01:00
inputvar.h [Decompilation] [th05] Player character selection menu 2020-09-21 15:00:05 +02:00