.. |
add_1.asm
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[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
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2022-04-30 14:37:28 +02:00 |
b4ball.hpp
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
b4balls_add.asm
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[Maintenance] [th05] Correctly declare the rank-based speed tuning function
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2021-07-31 20:19:33 +02:00 |
b4balls_render.asm
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…
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b6_custombullets_render.asm
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
b6ball.cpp
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[Decompilation] [th05] Shinki's 32×32 balls: Update function
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2022-03-27 01:50:07 +01:00 |
b6ball.hpp
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
cheeto.hpp
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
cheeto[bss].asm
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
cheeto_u.cpp
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[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
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2022-04-30 14:37:46 +02:00 |
cheetos_render.asm
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[Naming] [th05] Officially rename "curve bullets" to "cheetos"
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2022-04-29 03:28:44 +02:00 |
clip.cpp
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[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
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2022-04-30 14:37:46 +02:00 |
laser.hpp
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[Decompilation] [th05] Lasers: Spawn and control functions
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2022-03-05 17:50:27 +01:00 |
laser_render_hittest.asm
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[Maintenance] [th05] Declare laser symbols in C land, using current conventions
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2022-03-05 15:31:50 +01:00 |
laser_sc.cpp
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[Decompilation] [th05] Lasers: Spawn and control functions
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2022-03-05 17:50:27 +01:00 |
lasers[bss].asm
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[Maintenance] [th05] Declare laser symbols in C land, using current conventions
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2022-03-05 15:31:50 +01:00 |
lasers_render[bss].asm
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[Maintenance] [th05] Move laser-related code to the `main/bullets` subdirectory
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2022-03-05 15:31:50 +01:00 |
lasers_update_render.asm
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[Maintenance] [th05] Declare laser symbols in C land, using current conventions
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2022-03-05 15:31:50 +01:00 |
patnum_for_angle.asm
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[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
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2021-02-20 23:50:00 +01:00 |
pellet_r[bss].asm
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…
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sword.hpp
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[Maintenance] Turn motion_t into a template
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2021-07-31 09:33:50 +02:00 |
swords_add_update.asm
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[Maintenance] [th05] Correctly declare the rank-based speed tuning function
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2021-07-31 20:19:33 +02:00 |
swords_render.asm
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[Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT
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2020-09-30 18:12:53 +02:00 |
tune.cpp
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[Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
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2022-04-30 14:37:46 +02:00 |
types.h
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[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic
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2021-07-31 20:19:33 +02:00 |
types.inc
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[Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic
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2021-07-31 20:19:33 +02:00 |