ReC98/th05/main/bullet
nmlgc c963e2a1e4 [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header
Removes an unneeded transitive dependency on planar.h from all but one
translation unit.

Part of P0190, funded by nrook.
2022-04-30 14:37:46 +02:00
..
add_1.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00
b4ball.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
b4balls_add.asm [Maintenance] [th05] Correctly declare the rank-based speed tuning function 2021-07-31 20:19:33 +02:00
b4balls_render.asm
b6_custombullets_render.asm [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
b6ball.cpp [Decompilation] [th05] Shinki's 32×32 balls: Update function 2022-03-27 01:50:07 +01:00
b6ball.hpp [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
cheeto.hpp [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
cheeto[bss].asm [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
cheeto_u.cpp [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
cheetos_render.asm [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
clip.cpp [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
laser.hpp [Decompilation] [th05] Lasers: Spawn and control functions 2022-03-05 17:50:27 +01:00
laser_render_hittest.asm [Maintenance] [th05] Declare laser symbols in C land, using current conventions 2022-03-05 15:31:50 +01:00
laser_sc.cpp [Decompilation] [th05] Lasers: Spawn and control functions 2022-03-05 17:50:27 +01:00
lasers[bss].asm [Maintenance] [th05] Declare laser symbols in C land, using current conventions 2022-03-05 15:31:50 +01:00
lasers_render[bss].asm [Maintenance] [th05] Move laser-related code to the `main/bullets` subdirectory 2022-03-05 15:31:50 +01:00
lasers_update_render.asm [Maintenance] [th05] Declare laser symbols in C land, using current conventions 2022-03-05 15:31:50 +01:00
patnum_for_angle.asm [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
pellet_r[bss].asm
sword.hpp [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
swords_add_update.asm [Maintenance] [th05] Correctly declare the rank-based speed tuning function 2021-07-31 20:19:33 +02:00
swords_render.asm [Maintenance] [th05] Yumeko's blades are actually swords, as stated in OMAKE.TXT 2020-09-30 18:12:53 +02:00
tune.cpp [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
types.h [Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic 2021-07-31 20:19:33 +02:00
types.inc [Reverse-engineering] [th05] Bullets: Fix wrongly RE'd slowdown logic 2021-07-31 20:19:33 +02:00