ReC98/th05/main
nmlgc 3b21a75cab [Decompilation] [th05] Shinki: Pattern 5/11
The one where Shinki spawns her wings, which fire 50 quick random
bullets as soon as they appear. Featuring the first reliance on a piece
of state set by an earlier boss, which technically affects gameplay!

Part of P0190, funded by nrook.
2022-05-01 00:22:02 +02:00
..
boss [Decompilation] [th05] Shinki: Pattern 5/11 2022-05-01 00:22:02 +02:00
bullet [Maintenance] [th04/th05] Bullets: Move pellet rendering to its own header 2022-04-30 14:37:46 +02:00
dialog [Reverse-engineering] [th04/th05] Dialog: Buffer pointer 2022-03-27 00:39:04 +01:00
enemy [Maintenance] Turn motion_t into a template 2021-07-31 09:33:50 +02:00
hud [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-03-26 20:44:54 +01:00
item [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
player [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00
pointnum [Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP 2020-08-28 15:14:22 +02:00
stage [Decompilation] [th05] Shinki: Gather circle intro for patterns in phases 2/3 2022-05-01 00:22:02 +02:00
custom.h [Decompilation] [th05] Curved bullets: Update function 2022-03-05 15:31:50 +01:00
custom[bss].asm [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
playperf.hpp [Maintenance] Add a new typedef for unsigned Q4.4 values 2022-03-05 15:31:50 +01:00
select_for_playchar.asm [Maintenance] [th04/th05] Remove `extern "C"` from more areas of code 2022-04-30 14:37:28 +02:00