mirror of https://github.com/nmlgc/ReC98.git
34a5f4d183
"Oh wait, actually, I *do* want to blit 8 pixels at a time in some cases" :zunpet: First time in a long while that the VRAM access macros couldn't do the job, because code generation wants *both* pointer arithmetic *and* subscripts within the same expression. But *come on*, just blit the 16 pixels for the byte-aligned case! Part of P0107, funded by Yanga. |
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.. | ||
boss | ||
bullet | ||
hud | ||
player | ||
bomb.hpp | ||
debug.hpp | ||
player_is_hit[bss].asm | ||
playfld.hpp | ||
playfld.inc | ||
portals.hpp | ||
portals[bss].asm | ||
shape8x8.cpp | ||
shape8x8.hpp | ||
vars.hpp |