ReC98/th01/main
nmlgc 34a5f4d183 [Decompilation] [th01] Boss entities: Unaligned 1-line blitting
"Oh wait, actually, I *do* want to blit 8 pixels at a time in some
cases" :zunpet:

First time in a long while that the VRAM access macros couldn't do the
job, because code generation wants *both* pointer arithmetic *and*
subscripts within the same expression.

But *come on*, just blit the 16 pixels for the byte-aligned case!

Part of P0107, funded by Yanga.
2020-08-12 17:51:42 +02:00
..
boss [Decompilation] [th01] Boss entities: Unaligned 1-line blitting 2020-08-12 17:51:42 +02:00
bullet [Decompilation] [th01] Pellets: Delay cloud unblit/update/render function 2020-07-12 16:45:53 +02:00
hud [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00
player [Decompilation] [th01] HUD: Life and bomb count rendering 2020-07-27 17:20:29 +02:00
bomb.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
debug.hpp [Decompilation] [th01] Keyboard input in REIIDEN.EXE 2020-05-12 15:06:11 +02:00
player_is_hit[bss].asm [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
playfld.hpp [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
playfld.inc [Reverse-engineering] [th01] Orb position 2020-06-13 21:13:51 +02:00
portals.hpp [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
portals[bss].asm [Reverse-engineering] [th01] Portal-related orb flags and variables 2020-06-13 21:15:29 +02:00
shape8x8.cpp [Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting 2020-08-12 16:24:04 +02:00
shape8x8.hpp [Decompilation] [th01] 8×8 diamond, star, and snowflake sprite blitting 2020-08-12 16:24:04 +02:00
vars.hpp [Decompilation] [th01] HUD: Stage number rendering 2020-07-27 17:23:06 +02:00