mirror of https://github.com/nmlgc/ReC98.git
16 lines
422 B
C++
16 lines
422 B
C++
#include "platform.h"
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extern bool turbo_mode;
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// Number of VSync events to wait for at the end of the current frame.
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extern unsigned int slowdown_factor;
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#if (GAME == 5)
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// Only written to in Slow Mode.
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extern bool slowdown_caused_by_bullets;
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#endif
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// Blocks until the number of VSync events given in [slowdown_factor] have
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// occurred, then resets the [slowdown_factor] to 1.
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void near slowdown_frame_delay(void);
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