Commit Graph

3 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc 0d7fc5af77 [Decompilation] [th04/th05] Turbo/Slow Mode slowdown
Slow Mode only does one thing: It looks at how many 8×8 pellets or
16×16 bullets are alive, and reduces the frame rate by 33% (i.e., turns
every second frame into two frames) if that number is…

Part of P0151, funded by Blue Bolt and -Tom-.
2021-07-31 20:19:33 +02:00
nmlgc 6eecba1bea [Reverse-engineering] [th05] Bullets: Slowdown cause flag
Effectively unused.

Part of P0151, funded by Blue Bolt and -Tom-.
2021-07-31 20:19:33 +02:00