..
boss
[Maintenance] Fix another bunch of accumulated typos
2021-10-09 23:26:02 +02:00
bullet
[Decompilation] [th01] Pellet speed modification
2021-10-09 23:20:02 +02:00
hud
[Decompilation] [th01] HUD: Background snapping and initial rendering
2021-10-09 23:23:46 +02:00
player
[Reverse-engineering] [th01] Player: Movement and attack modes and submodes
2021-10-20 09:25:32 +02:00
stage
[Decompilation] [th01] Stage timer: Initial values
2021-10-09 23:20:04 +02:00
debug.hpp
[Reverse-engineering] [th01] Test mode damage flag
2020-12-18 01:38:50 +01:00
particle.cpp
[Decompilation] [th01] Particle system
2021-10-09 23:25:59 +02:00
particle.hpp
[Decompilation] [th01] Particle system
2021-10-09 23:25:59 +02:00
player_is_hit[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
playfld.hpp
[Decompilation] [th01] Konngara: Pattern 3/12
2021-08-22 16:14:33 +02:00
playfld.inc
[Decompilation] [th01] Stage objects: STAGE?.DAT loading
2020-12-01 00:34:20 +01:00
portals[bss].asm
[Reverse-engineering] [th01] Portal-related orb flags and variables
2020-06-13 21:15:29 +02:00
select_r.cpp
[Maintenance] Force the difficulty level enum to `int`
2021-09-28 18:05:25 +02:00
shape.cpp
[Maintenance] [th01] Start a new header for commonly used VRAM color indices
2021-09-28 18:05:24 +02:00
shape.hpp
[Decompilation] [th01] Items: Generic unblit/update/render function
2021-09-28 18:05:24 +02:00
vars.hpp
[Maintenance] Force the difficulty level enum to `int`
2021-09-28 18:05:25 +02:00