..
anim.cpp
[Maintenance] Remove `extern "C"` from more areas of decompiled code
2021-09-28 18:05:24 +02:00
anim.hpp
[Naming] [th01] Reduce CPlayerAnim instances to their width and height
2021-10-20 00:06:16 +02:00
anim[bss].asm
[Naming] [th01] Reduce CPlayerAnim instances to their width and height
2021-10-20 00:06:16 +02:00
bomb.hpp
[Reverse-engineering] [th01] Bombs: Animation frame
2021-09-28 18:05:25 +02:00
inv_spr.cpp
[Maintenance] [th01] Use a common macro for sloppy unblitting of 8×8 sprites
2021-08-22 15:03:15 +02:00
inv_spr[bss].asm
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
move.cpp
[Reverse-engineering] [th01] Reimu's X position
2020-06-13 21:13:47 +02:00
orb.cpp
[Decompilation] [th01] Player invincibility sprite rendering
2020-09-28 13:02:34 +02:00
orb.hpp
[Maintenance] [th01] Remove the last traces of `#pragma option -b`
2021-10-09 23:26:01 +02:00
orb[bss].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
orb[data].asm
[Decompilation] [th01] Orb physics
2020-06-13 21:15:27 +02:00
player.cpp
[Reverse-engineering] [th01] Player: Movement and attack modes and submodes
2021-10-20 09:25:32 +02:00
player.hpp
[Naming] [th01] Reduce CPlayerAnim instances to their width and height
2021-10-20 00:06:16 +02:00
player[bss].asm
[Naming] [th01] Reduce CPlayerAnim instances to their width and height
2021-10-20 00:06:16 +02:00
shots.cpp
[Maintenance] [th01] Use a common macro for sloppy unblitting of .PTN sprites
2021-09-28 18:05:24 +02:00
shots.hpp
[Decompilation] [th01] Unused, player shot/pellet-related boss stage flag
2021-05-27 18:49:29 +02:00
shots[bss].asm
[Reverse-engineering] [th01] Player shot class
2020-06-13 21:15:29 +02:00