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That should finally get it right, with no more casts anywhere. Part of P0159, funded by Yanga.
21 lines
525 B
C++
21 lines
525 B
C++
#include "th01/ranks.h"
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extern char rank; // rank_t
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extern bool bgm_mode;
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extern char bombs;
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extern char credit_bombs;
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// Current gameplay frame plus resident_t::rand, without any frame_delay().
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// Displayed as "rand" in the debug output, but can't be /* ZUN symbol */'d
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// like that, due to obviously colliding with the C standard library function.
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extern unsigned long frame_rand;
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extern char lives_extra;
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extern char stage_num;
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extern bool first_stage_in_scene;
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extern unsigned long score;
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extern bool game_cleared;
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