ReC98/th01/main/vars.hpp
nmlgc 31d7f166b9 [Maintenance] Force the difficulty level enum to int
That should finally get it right, with no more casts anywhere.

Part of P0159, funded by Yanga.
2021-09-28 18:05:25 +02:00

21 lines
525 B
C++

#include "th01/ranks.h"
extern char rank; // rank_t
extern bool bgm_mode;
extern char bombs;
extern char credit_bombs;
// Current gameplay frame plus resident_t::rand, without any frame_delay().
// Displayed as "rand" in the debug output, but can't be /* ZUN symbol */'d
// like that, due to obviously colliding with the C standard library function.
extern unsigned long frame_rand;
extern char lives_extra;
extern char stage_num;
extern bool first_stage_in_scene;
extern unsigned long score;
extern bool game_cleared;