ReC98/th01/main/player/anim[bss].asm

17 lines
466 B
NASM

PLAYER_ANIM_IMAGES_PER_SLOT = 32
CPlayerAnim struc
PA_alpha dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_B dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_R dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_G dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_E dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?)
PA_vram_w dw ?
PA_h dw ?
PA_bos_image_count dw ?
CPlayerAnim ends
public _player_anim_forward, _player_anim_slide
_player_anim_forward CPlayerAnim <?>
_player_anim_slide CPlayerAnim <?>