ReC98/th01/main/player
nmlgc 0bfff60a0a [Maintenance] Define `bool` as unsigned
Wait, we can just do that, and nothing breaks?! All this time, we
could have avoided the `unsigned char` workaround???

Part of P0130, funded by Yanga.
2020-12-18 00:45:54 +01:00
..
anim.cpp [Decompilation] [th01] Reimu's animations: .BOS freeing function 2020-10-13 21:48:07 +02:00
anim.hpp [Decompilation] [th01] Reimu's animations: .BOS freeing function 2020-10-13 21:48:07 +02:00
anim[bss].asm [Reverse-engineering] [th01] Reimu's animations: Structure 2020-10-13 20:50:09 +02:00
bomb.hpp [Reverse-engineering] General bomb-related globals 2020-08-28 15:03:03 +02:00
inv_spr.cpp [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
inv_spr[bss].asm [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
move.cpp [Reverse-engineering] [th01] Reimu's X position 2020-06-13 21:13:47 +02:00
orb.cpp [Decompilation] [th01] Player invincibility sprite rendering 2020-09-28 13:02:34 +02:00
orb.hpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
orb[bss].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
orb[data].asm [Decompilation] [th01] Orb physics 2020-06-13 21:15:27 +02:00
player.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
player[bss].asm [Decompilation] [th01] Reimu's animations: Byte-aligned unblitting 2020-10-13 21:34:35 +02:00
shots.cpp [Maintenance] Declare distinct types for pixel and VRAM sizes 2020-08-28 14:53:33 +02:00
shots.hpp [Maintenance] Define `bool` as unsigned 2020-12-18 00:45:54 +01:00
shots[bss].asm [Reverse-engineering] [th01] Player shot class 2020-06-13 21:15:29 +02:00