PLAYER_ANIM_IMAGES_PER_SLOT = 32 CPlayerAnim struc PA_alpha dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?) PA_B dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?) PA_R dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?) PA_G dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?) PA_E dd PLAYER_ANIM_IMAGES_PER_SLOT dup(?) PA_vram_w dw ? PA_h dw ? PA_bos_image_count dw ? CPlayerAnim ends public _player_anim_forward, _player_anim_slide _player_anim_forward CPlayerAnim _player_anim_slide CPlayerAnim