mirror of https://github.com/nmlgc/ReC98.git
18 lines
430 B
NASM
18 lines
430 B
NASM
; Decay animation after a shot hit a stage enemy or boss. [patnum] is assumed
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; to be a 16×16 sprite.
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; TODO: Remove the anti-collision HITSHOT_ prefix once this gets decompiled.
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hitshot_t struc
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HITSHOT_age db ?
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patnum db ?
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pos motion_t <?>
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hitshot_t ends
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HITSHOT_W = 16
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HITSHOT_H = 16
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HITSHOT_COUNT = 24
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HITSHOT_AGE_MAX = 13
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HITSHOT_AGE_CLIPPED = 18
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public _hitshots
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_hitshots hitshot_t HITSHOT_COUNT dup(<?>)
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