..
boss
[Reverse-engineering] [th04/th05] Boss explosions
2019-03-03 14:03:41 +01:00
formats
[Reverse-engineering] [th04/th05] .BB file loading boilerplate
2019-03-01 16:17:52 +01:00
hardware
[Reverse-engineering] [th03/th04/th05] Input change delay function
2018-09-17 22:10:42 +02:00
hud
[Reverse-engineering] [th05] Number display using the bold gaiji font
2019-03-06 19:32:38 +01:00
music
[C decompilation] [th02/op] Music Room
2015-02-24 22:38:44 +01:00
snd
[Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt()
2015-03-15 23:51:11 +01:00
enemy_drops[data].asm
[Reverse-engineering] [th04/th05] Enemy drop table
2018-09-02 20:42:17 +02:00
hitshot_from.asm
[Reverse-engineering] [th05] Shot decay animation after a target is hit
2019-02-28 17:43:15 +01:00
hitshot_from[bss].asm
[Reverse-engineering] [th05] Shot decay animation after a target is hit
2019-02-28 17:43:15 +01:00
hitshots[bss].asm
[Reverse-engineering] [th05] Shot decay animation after a target is hit
2019-02-28 17:43:15 +01:00
laser_render_hittest.asm
[Reverse-engineering] [th05] Rendering and hit testing for a single laser
2018-12-15 23:04:26 +01:00
lasers[bss].asm
[Reverse-engineering] [th05] Laser coordinate sub-structure
2018-12-15 23:04:24 +01:00
lasers_control.asm
[Reverse-engineering] [th05] Laser coordinate sub-structure
2018-12-15 23:04:24 +01:00
lasers_render[bss].asm
[Reverse-engineering] [th05] Laser update and render functions
2018-12-17 00:27:38 +01:00
lasers_update_render.asm
[Reverse-engineering] [th05] Laser update and render functions
2018-12-17 00:27:38 +01:00
playchar_speed[bss].asm
[Reverse-engineering] [th02/th05] Player movement speed
2018-12-26 22:07:34 +01:00
playperf_adjust_speed.asm
[Reverse-engineering] [th05] Rank-based speed adjustment
2018-12-12 21:50:44 +01:00
select_for_playchar.asm
[Reverse-engineering] [th04/th05] Difficulty/character-based value selection
2019-03-01 23:20:51 +01:00
shot_types.inc
[Reverse-engineering] [th05] Player shot animation types
2019-02-28 17:43:15 +01:00
shots_add.asm
[Reverse-engineering] [th04/th05] Adding new player shots
2019-02-28 17:43:14 +01:00
th05.asm
[Reverse-engineering] [th05] Number display using the bold gaiji font
2019-03-06 19:32:38 +01:00