ReC98/th05
nmlgc fac879f8e6 [Reverse-engineering] [th05] Number display using the bold gaiji font
Many thanks to http://bytepointer.com/tasm/index.htm for providing a
better searchable resource for TASM's default `LEA imm16` → `MOV imm16`
optimization, which we initially had to hack around here.

Funded by -Tom-.
2019-03-06 19:32:38 +01:00
..
boss [Reverse-engineering] [th04/th05] Boss explosions 2019-03-03 14:03:41 +01:00
formats [Reverse-engineering] [th04/th05] .BB file loading boilerplate 2019-03-01 16:17:52 +01:00
hardware [Reverse-engineering] [th03/th04/th05] Input change delay function 2018-09-17 22:10:42 +02:00
hud [Reverse-engineering] [th05] Number display using the bold gaiji font 2019-03-06 19:32:38 +01:00
music [C decompilation] [th02/op] Music Room 2015-02-24 22:38:44 +01:00
snd [Maintenance] Rename snd_kaja_func() to snd_kaja_interrupt() 2015-03-15 23:51:11 +01:00
enemy_drops[data].asm [Reverse-engineering] [th04/th05] Enemy drop table 2018-09-02 20:42:17 +02:00
hitshot_from.asm [Reverse-engineering] [th05] Shot decay animation after a target is hit 2019-02-28 17:43:15 +01:00
hitshot_from[bss].asm [Reverse-engineering] [th05] Shot decay animation after a target is hit 2019-02-28 17:43:15 +01:00
hitshots[bss].asm [Reverse-engineering] [th05] Shot decay animation after a target is hit 2019-02-28 17:43:15 +01:00
laser_render_hittest.asm [Reverse-engineering] [th05] Rendering and hit testing for a single laser 2018-12-15 23:04:26 +01:00
lasers[bss].asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_control.asm [Reverse-engineering] [th05] Laser coordinate sub-structure 2018-12-15 23:04:24 +01:00
lasers_render[bss].asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
lasers_update_render.asm [Reverse-engineering] [th05] Laser update and render functions 2018-12-17 00:27:38 +01:00
playchar_speed[bss].asm [Reverse-engineering] [th02/th05] Player movement speed 2018-12-26 22:07:34 +01:00
playperf_adjust_speed.asm [Reverse-engineering] [th05] Rank-based speed adjustment 2018-12-12 21:50:44 +01:00
select_for_playchar.asm [Reverse-engineering] [th04/th05] Difficulty/character-based value selection 2019-03-01 23:20:51 +01:00
shot_types.inc [Reverse-engineering] [th05] Player shot animation types 2019-02-28 17:43:15 +01:00
shots_add.asm [Reverse-engineering] [th04/th05] Adding new player shots 2019-02-28 17:43:14 +01:00
th05.asm [Reverse-engineering] [th05] Number display using the bold gaiji font 2019-03-06 19:32:38 +01:00