; Decay animation after a shot hit a stage enemy or boss. [patnum] is assumed ; to be a 16×16 sprite. ; TODO: Remove the anti-collision HITSHOT_ prefix once this gets decompiled. hitshot_t struc HITSHOT_age db ? patnum db ? pos motion_t hitshot_t ends HITSHOT_W = 16 HITSHOT_H = 16 HITSHOT_COUNT = 24 HITSHOT_AGE_MAX = 13 HITSHOT_AGE_CLIPPED = 18 public _hitshots _hitshots hitshot_t HITSHOT_COUNT dup()