..
boss
[Decompilation] [th04/th05] Boss and midboss player shot collision handling
2022-03-27 01:50:07 +01:00
bullet
[Decompilation] [th04/th05] Bosses: Phase switching
2022-03-27 01:35:40 +01:00
dialog
[Reverse-engineering] [th04/th05] Dialog: Buffer pointer
2022-03-27 00:39:04 +01:00
enemy
[Maintenance] Turn motion_t into a template
2021-07-31 09:33:50 +02:00
hud
[Decompilation] [th04/th05] Text overlay: Stage transitions
2022-03-27 00:39:00 +01:00
item
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
midboss
[Decompilation] [th04/th05] Boss and midboss player shot collision handling
2022-03-27 01:50:07 +01:00
player
[Decompilation] [th04/th05] Boss and midboss player shot collision handling
2022-03-27 01:50:07 +01:00
pointnum
[Decompilation] [th04/th05] Bosses / Midbosses: End-of-phase score bonus
2022-03-27 00:33:51 +01:00
stage
[Naming] [th02/th04/th05] Stage clear bonus calculation and rendering
2022-03-27 00:33:51 +01:00
tile
[Maintenance] [th04/th05] Remove `extern "C"` from more areas of code
2022-03-26 20:44:54 +01:00
bg.hpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
bullets_gather_inv.asm
[Reverse-engineering] [th04/th05] Bullets: Distinguish clear and zap mechanics
2021-07-31 09:33:35 +02:00
circle.asm
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
circle.cpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
circle.hpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
circles[bss].asm
[Maintenance] [th04/th05] Declare circles in C land
2020-08-28 15:14:21 +02:00
circles_color[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
demo.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
drawp.hpp
[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
2021-07-31 09:33:50 +02:00
drawpoint[bss].asm
[Decompilation] [th05] Line sets: Rendering
2020-08-19 20:10:08 +02:00
ems.cpp
[Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
2021-12-27 00:52:20 +01:00
ems.hpp
[Decompilation] [th04] EMS / Dialog: Exit function
2021-11-29 02:01:10 +01:00
ems[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
end.hpp
[Decompilation] [th04/th05] Bosses: Defeat sequence
2022-03-27 01:35:37 +01:00
frames.h
[Maintenance] Proofread all comments in C land
2020-06-21 22:14:08 +02:00
frames[bss].asm
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
frames[data].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
gather.cpp
[Decompilation] [th04/th05] Common transformations from playfield space to VRAM
2021-07-31 09:33:50 +02:00
gather.hpp
[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
2021-07-31 20:19:33 +02:00
gather.inc
[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
2021-07-31 20:19:33 +02:00
gather[bss].asm
[Maintenance] [th04/th05] Move ASM land gather declarations to their own file
2021-07-31 20:19:33 +02:00
gather_add.asm
[Reverse-engineering] [th04/th05] 3-stack gather circles
2020-04-03 17:45:28 +02:00
gather_point_render.asm
[Reverse-engineering] [th04/th05] Gather point rendering
2020-04-03 17:32:51 +02:00
homing.hpp
[Maintenance] Declare the "no valid point" constant (-999) in a single place
2020-08-19 19:32:37 +02:00
homing_target[bss].asm
[Maintenance] Declare the "no valid point" constant (-999) in a single place
2020-08-19 19:32:37 +02:00
null.asm
[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
2020-05-04 16:14:18 +02:00
null.hpp
[Maintenance] [th04/th05] Declare null callbacks in a single place in C land
2020-05-04 16:14:18 +02:00
pause.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
pause.h
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
pause[data].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
phase.h
[Decompilation] [th04/th05] Midbosses: Defeat animation update function
2022-03-05 17:50:33 +01:00
phase.inc
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
play[bss].asm
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
playfld.cpp
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
playfld.hpp
[Maintenance] [th02/th04/th05] Text overlay: Adopt "playfield TRAM" code
2022-03-27 00:33:51 +01:00
playfld[bss].asm
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
playfld[data].asm
[Decompilation] [th04/th05] Playfield shaking
2022-03-05 17:50:33 +01:00
playperf.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
playperf.hpp
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
2020-05-04 00:03:17 +02:00
quit.hpp
[Reverse-engineering] [th04/th05] Game quit flag
2022-03-27 00:39:04 +01:00
quit[bss].asm
[Reverse-engineering] [th04/th05] Game quit flag
2022-03-27 00:39:04 +01:00
rank.hpp
[Maintenance] Consistently use singular for entity structure and file names
2021-11-28 19:14:02 +01:00
score.hpp
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
2022-03-27 01:29:03 +01:00
score[bss].asm
[Maintenance] [th03/th04/th05] Drop the `_lebcd` suffix from score variables
2022-03-27 01:29:03 +01:00
scroll.hpp
[Decompilation] [th04/th05] Applying VRAM scrolling to Y coordinates (segment 3)
2021-07-21 00:35:02 +02:00
scroll_y_1.asm
[Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions
2021-02-20 23:50:00 +01:00
scrolly3.cpp
[Maintenance] Adopt the peek() and poke() inline functions from <dos.h>
2021-09-12 17:50:41 +02:00
select_for_rank.asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
slowdown.cpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
slowdown.hpp
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
slowdown[bss].asm
[Decompilation] [th04/th05] Turbo/Slow Mode slowdown
2021-07-31 20:19:33 +02:00
spark.hpp
[Maintenance] [th04/th05] Declare all public spark functions in C land
2021-07-31 20:19:33 +02:00
spark_render.asm
[Maintenance] Declare distinct types for screen, VRAM, and TRAM coordinates
2020-08-28 14:53:30 +02:00
sparks.asm
[Maintenance] [th04/th05] Declare all public spark functions in C land
2021-07-31 20:19:33 +02:00
sparks[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00
sparks_add.asm
[Maintenance] [th04/th05] Declare all public spark functions in C land
2021-07-31 20:19:33 +02:00
sparks_add[bss].asm
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
2020-04-15 20:58:01 +02:00