ReC98/th01/main
nmlgc 08e064fce0 [Decompilation] [th01] REIIDEN.EXE: main()
Three nested infinite loops, and negative glitch stages in debug mode.
What a fitting end, indeed.

Part of P0215, funded by Ember2528 and Yanga.
2022-08-15 00:44:05 +02:00
..
boss [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
bullet [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
hud [Decompilation] [th01] Continue menu 2022-08-14 23:22:47 +02:00
player [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
stage [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
bonus.cpp [Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches 2022-08-14 23:27:32 +02:00
bonus.hpp [Decompilation] [th01] TOTLE screen: Main function 2022-08-11 23:21:02 +02:00
debug.cpp [Decompilation] [th01] Error message for invalid resident state 2022-08-14 23:26:20 +02:00
debug.hpp [Decompilation] [th01] In-game debug variable display 2022-08-14 23:25:33 +02:00
entity.hpp
extend.cpp [Decompilation] [th01] Score-based extends 2022-08-14 23:24:06 +02:00
extend.hpp [Decompilation] [th01] Score-based extends 2022-08-14 23:24:06 +02:00
hiscore.cpp [Decompilation] REYHI*.DAT: Loading only the high score 2022-08-11 23:21:22 +02:00
particle.cpp [Decompilation] [th01] Merge segment 32 into a single translation unit 2022-07-17 20:46:02 +02:00
particle.hpp
player_is_hit[bss].asm
playfld.hpp [Maintenance] "Properly" work around playfield fraction inaccuracies 2022-07-17 19:34:48 +02:00
select_r.cpp [Maintenance] [th01] Define select_for_rank() as `static` 2022-08-08 20:11:45 +02:00
shape.cpp [Decompilation] [th01] High score menu: Move BSS data in REIIDEN.EXE to C land 2022-08-11 23:21:22 +02:00
shape.hpp
spawnray.hpp
vars.hpp [Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches 2022-08-14 23:27:32 +02:00