ReC98/th01/main/boss
nmlgc 08e064fce0 [Decompilation] [th01] REIIDEN.EXE: main()
Three nested infinite loops, and negative glitch stages in debug mode.
What a fitting end, indeed.

Part of P0215, funded by Ember2528 and Yanga.
2022-08-15 00:44:05 +02:00
..
b05.cpp [Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches 2022-08-14 23:27:32 +02:00
b10j.cpp [Naming] [th01] Rename `done` to `player_is_hit` 2022-08-14 23:16:40 +02:00
b10m.cpp [Naming] [th01] Rename `done` to `player_is_hit` 2022-08-14 23:16:40 +02:00
b15j.cpp [Naming] [th01] Rename `done` to `player_is_hit` 2022-08-14 23:16:40 +02:00
b15m.cpp [Naming] [th01] Rename `done` to `player_is_hit` 2022-08-14 23:16:40 +02:00
b20j.cpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
b20m.cpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
boss.hpp [Decompilation] [th01] REIIDEN.EXE: main() 2022-08-15 00:44:05 +02:00
defeat.cpp [Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches 2022-08-14 23:27:32 +02:00
defeat.hpp [Decompilation] [th01] Boss defeat sequence: Generic version 2021-11-07 23:33:18 +01:00
entity_a.cpp [Maintenance] [th01] Remove `extern "C"` from all remaining areas of code 2022-08-14 23:03:15 +02:00
entity_a.hpp [Decompilation] [th01] Boss entities and animations: Move all data to C land 2022-08-08 20:16:16 +02:00
hit.cpp [Decompilation] [th01] Orb/stage/pellet unblit/update/render/VSync function 2022-08-14 23:20:24 +02:00
nop.cpp [Maintenance] [th01] Fix boss_hit_update_and_render() declarations 2021-08-22 18:50:20 +02:00
palette.cpp [Maintenance] [th01] Remove `extern "C"` from all remaining areas of code 2022-08-14 23:03:15 +02:00
palette.hpp [Research] [th01] Mima: Explain the palette resets in the hop pattern 2022-07-17 20:46:02 +02:00