mirror of https://github.com/nmlgc/ReC98.git
21 lines
588 B
C++
21 lines
588 B
C++
#include "th01/rank.h"
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extern int8_t rank; // ACTUAL TYPE: rank_t
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extern int8_t bgm_mode; // ACTUAL TYPE: bool
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extern int8_t bombs;
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extern int8_t credit_bombs;
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// Current gameplay frame plus resident_t::rand, without any frame_delay().
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// Displayed as "rand" in the debug output, but can't be /* ZUN symbol */'d
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// like that, due to obviously colliding with the C standard library function.
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extern unsigned long frame_rand;
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extern int8_t lives_extra;
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extern int8_t stage_num;
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extern bool first_stage_in_scene;
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extern uint32_t score;
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extern int8_t game_cleared; // ACTUAL TYPE: bool
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