ReC98/th04
nmlgc 2200c77e60 [Maintenance] Fix another bunch of accumulated typos
Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:59 +02:00
..
end [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
formats [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
gaiji [Naming] [th04/th05] Verdict screen: Number rendering 2023-06-13 04:26:26 +02:00
hardware [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
hiscore [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
main [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
math [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
shiftjis [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
snd [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
sprites [Maintenance] Fix another bunch of accumulated typos 2024-07-09 08:46:59 +02:00
bgimage.cpp
bgimager.asm
boss.cpp [Decompilation] [th04/th05] Bosses: Defeat sequence 2022-03-27 01:35:37 +01:00
boss_4m.cpp [Decompilation] [th04] Stage 4 Marisa: Point-reflected movement 2022-04-17 00:00:35 +02:00
boss_4r.cpp [Reverse-engineering] [th04] Stage 4 Reimu: Data segment variables 2022-03-27 00:48:06 +01:00
boss_bd.cpp [Decompilation] [th04/th05] Bosses: Backdrop rendering 2022-05-01 00:22:03 +02:00
boss_exp.cpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
boss_x2.cpp [Reverse-engineering] [th04] Gengetsu: Wave teleport amplitude 2022-03-27 00:43:03 +01:00
bullet_a.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_load.asm
cdg_p_na.cpp
cdg_p_nc.asm
cdg_p_pl.asm
cdg_p_pr.asm
cdg_put.asm
cfg_lres.cpp [Maintenance] [th03/th04/th05] Move resident pointer loading to its own header 2024-02-03 08:59:48 +01:00
chars.inc
checkerb.cpp [Decompilation] [th04] Scrolling checkerboard background 2023-05-30 01:25:20 +02:00
common.h
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th04] EMS / Dialog: Loading the remaining images 2021-11-29 02:01:10 +01:00
egcrect.cpp
ems.cpp [Decompilation] [th04/th05] EMS: Allocation + Preloading the eyecatch image 2021-11-29 01:53:43 +01:00
exit.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
gather.cpp
grcg_3.cpp [Decompilation] [th04/th05] GRCG mode/color setting functions in segment #3 2022-05-01 00:22:03 +02:00
grppsafx.asm [Separating translation units] [th04/th05] graph_putsa_fx() 2024-02-03 08:59:48 +01:00
hud_hp.cpp [Decompilation] [th04/th05] HUD: High-level HP bar rendering 2022-05-01 00:22:03 +02:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
initop.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
input_s.asm
input_w.cpp
it_spl_u.cpp [Decompilation] [th04/th05] Items: Splash circle spawn/update functions 2022-03-05 15:31:50 +01:00
m_char.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
maine_e.cpp [Maintenance] [th04/th05] MAINE.EXE: Duplicate resident pointer loading 2024-02-03 08:59:48 +01:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mb_inv.cpp [Decompilation] [th04/th05] Midbosses: Sprite area invalidation 2022-05-01 00:22:03 +02:00
mem.h [Reverse-engineering] [th04/th05] EMS: Cache area layout 2021-11-29 01:53:13 +01:00
mem.inc [Decompilation] [th04/th05] MAINE.EXE: main() 2024-02-03 08:59:48 +01:00
mem[bss].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss4.cpp [Decompilation] [th04] Stage 4 midboss: Rendering 2023-07-01 05:22:23 +02:00
motion_3.asm
mpn_free.cpp
mpn_l_i.cpp
op_main.cpp [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
op_music.cpp [Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room 2024-02-02 23:49:04 +01:00
op_setup.cpp [Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs 2023-11-30 20:25:50 +01:00
playchar.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
player_m.cpp [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
player_p.cpp
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
res_huma.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
resident.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
score.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
score[data].asm
scoreupd.asm [Build] [th05] Use a separate translation unit for `scoreupd.asm` 2024-06-30 05:53:13 +02:00
scrolly3.cpp
setup.cpp [Decompilation] [th04/th05] Setup menu: Rollup animation 2023-11-30 20:25:50 +01:00
shared.inc [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
slowdown.cpp
snd_dlym.cpp
snd_kaja.cpp
snd_load.cpp
snd_mmdr.c
snd_mode.cpp
snd_pmdr.c
snd_se.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Reverse-engineering] [th04] Staff roll: State 2023-06-12 02:09:21 +02:00
stages.cpp [Decompilation] [th04] Stages: Stage 5 background star rendering 2023-05-29 21:23:08 +02:00
std.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
th04.inc [Build] 32-bit: Move ASM land `GAME` constants onto the build command line 2024-06-30 05:52:59 +02:00
tile.cpp [Decompilation] [th04/th05] Stage tiles: Renderer activation 2023-10-31 22:33:49 +01:00
tile_set.cpp [Decompilation] [th04] Stage tiles: Setting single tiles / .STD: Load function 2023-05-30 01:31:46 +02:00
vector.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
vector2n.asm [Separate translation units] [th04/th05] vector2_near (undecompilable) 2022-05-01 00:22:04 +02:00
zun.txt [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
zunsoft.asm [Maintenance] Remove `extern "C"` from more areas of code 2024-07-09 08:40:43 +02:00
zunsoft.cpp [Decompilation] [th04/th05] ZUN Soft logo: Move data to C land 2023-11-30 20:53:29 +01:00
zunsoft[bss].asm [Decompilation] [th04/th05] ZUN Soft logo: Move data to C land 2023-11-30 20:53:29 +01:00
zunsoft[data].asm [Decompilation] [th04/th05] ZUN Soft logo: Move data to C land 2023-11-30 20:53:29 +01:00