mirror of https://github.com/nmlgc/ReC98.git
70 lines
1.3 KiB
C++
70 lines
1.3 KiB
C++
#ifndef TH03_PLAYCHAR_HPP
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#define TH03_PLAYCHAR_HPP
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#include "platform.h"
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typedef enum {
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PLAYCHAR_REIMU = 0,
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PLAYCHAR_MIMA = 1,
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PLAYCHAR_MARISA = 2,
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PLAYCHAR_ELLEN = 3,
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PLAYCHAR_KOTOHIME = 4,
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PLAYCHAR_KANA = 5,
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PLAYCHAR_RIKAKO = 6,
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PLAYCHAR_CHIYURI = 7,
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PLAYCHAR_YUMEMI = 8,
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PLAYCHAR_COUNT = 9,
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} playchar_t;
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typedef unsigned char playchar_paletted_t;
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// Uses 0 to indicate "no character" and shifts all IDs up by 1.
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struct PlaycharOptional {
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unsigned char v;
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playchar_t char_id() const {
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return static_cast<playchar_t>(v - 1);
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}
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void set_none() {
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v = 0;
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}
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};
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// Encodes a playchar_t together with its alternate palette flag in the lowest
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// bit.
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struct PlaycharPaletted {
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playchar_paletted_t v;
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playchar_t char_id() const {
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return static_cast<playchar_t>(v / 2);
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}
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// ZUN bloat
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int char_id_16() const {
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return (v / 2);
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}
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bool16 palette_id() const {
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return (v & 1);
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}
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};
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// Like PlaycharPaletted, but with all IDs shifted up by 1 to reserve 0 for "no
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// character".
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struct PlaycharPalettedOptional {
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unsigned char v;
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int filename_id() const {
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return (v - 1);
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}
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playchar_t char_id() const {
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return static_cast<playchar_t>(filename_id() / 2);
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}
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};
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#define TO_OPTIONAL_PALETTED(playchar) ((playchar << 1) + 1)
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#endif /* TH03_PLAYCHAR_HPP */
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