ReC98/th03
nmlgc 1e41fa0617 [Maintenance] Remove redundant `#include`s
Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:51 +02:00
..
core [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
cutscene [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
formats [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
gaiji [Maintenance] Gaiji: Move variable-width bars to TH02 2023-03-29 18:03:05 +02:00
hardware [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
hiscore [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
main [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
mainl [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
math [Maintenance] Hidden #include dependency removal: Subpixels 2024-07-09 08:42:09 +02:00
shiftjis [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
snd [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
sprites [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
arg_bx.inc [Maintenance] Reimplement TASM's ARG directive for `MOV BX, SP` functions 2021-02-20 23:50:00 +01:00
cdg_load.cpp [Decompilation] [th03] .CDG: Loading and freeing 2021-01-05 22:17:48 +01:00
cdg_p_na.asm [Maintenance] [th03/th04/th05] .CDG: Mirror implementation macros in ASM land 2021-04-03 22:16:01 +02:00
cdg_put.asm [Separate translation units] [th03] .CDG display (undecompilable) 2021-04-03 22:19:51 +02:00
cfg_lres.cpp [Maintenance] [th03/th04/th05] Move resident pointer loading to its own header 2024-02-03 08:59:48 +01:00
chars.inc [Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory 2020-04-15 20:58:01 +02:00
collmap.asm [Reverse-engineering] [th03] Collision bitmap: Drawing slopes (undecompilable) 2022-02-18 09:36:34 +01:00
common.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
common.inc [Reverse-engineering] [th03] Collision bitmap: Variables and constants 2022-02-18 09:36:34 +01:00
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
exit.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
exitmain.cpp [Decompilation] [th03] game_exit_from_mainl_to_main() 2021-01-05 22:16:19 +01:00
grppsafx.cpp [Decompilation] [th03] graph_putsa_fx() 2021-01-05 22:08:56 +01:00
hfliplut.asm [Translation unit catch-up] [th04] hflip_lut_generate() 2021-04-21 17:45:20 +02:00
hitcirc.cpp [Decompilation] [th03] Hit circles: Spawning enemy circles 2024-04-23 05:52:50 +02:00
initmain.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
initop.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
inp_m_w.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
inp_wait.cpp [Decompilation] [th03] input_wait_for_ok_or_measure() 2021-01-05 21:54:02 +01:00
input_s.cpp [Decompilation] [th03] Low-level input 2021-04-03 22:09:26 +02:00
main_010.cpp [Decompilation] [th03] Player: Collision detection 2022-02-18 09:36:34 +01:00
main_011.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
mainl_sc.cpp [Reverse-engineering] [th03] Stage splash screen: Stage number display flag 2023-11-01 23:17:52 +01:00
mem.h [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mem.inc [Maintenance] Move DOS memory assignment sizes to separate files 2019-11-24 14:04:36 +01:00
mrs.cpp [Decompilation] [th03] .MRS: Persistent horizontal flipping 2020-11-16 20:01:31 +01:00
op_01.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_02.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_03.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op_music.cpp [Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room 2024-02-02 23:49:04 +01:00
pi_load.cpp [Separate translation units] [th02/th03/th04] pi_load() 2021-01-05 20:01:44 +01:00
pi_put.cpp [Translation unit catch-up] [th03] .PI blitting 2021-03-20 02:36:43 +01:00
pi_put_i.cpp [Decompilation] [th03] pi_put_interlace_8() 2021-03-20 02:17:08 +01:00
pi_put_q.cpp [Decompilation] [th03/th04] pi_put_quarter_8() 2021-01-05 19:47:12 +01:00
playchar.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
player_m.cpp [Decompilation] [th03] Player: Input → movement velocity 2024-04-21 14:50:03 +02:00
playfld.cpp [Decompilation] [th03] Playfield: Entity clipping 2024-04-21 13:49:44 +02:00
polar.cpp [Naming] Rename vector1_at() to polar() 2023-06-12 02:08:41 +02:00
regist.cpp [Decompilation] [th03] YUME.NEM: Encryption and saving 2021-12-27 03:59:30 +01:00
res_yume.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
resident.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
score.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
scoredat.cpp [Decompilation] [th03] YUME.NEM: Decryption 2021-12-27 03:59:02 +01:00
snd_dlym.cpp [Decompilation] [th03/th04] snd_delay_until_measure() 2021-01-05 21:56:57 +01:00
snd_kaja.cpp [Decompilation] [th04] snd_kaja_interrupt() 2021-05-11 18:47:57 +02:00
snd_se.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
sprite16.cpp [Maintenance] [th03] SPRITE16: Move game-level code into `main/` 2024-04-21 13:36:03 +02:00
sprite16.inc [Decompilation] [th03] Sprite display calls 2019-11-28 23:14:21 +01:00
sprite16[bss].asm [Decompilation] [th03] SPRITE16: Inline methods for playfield clipping 2024-04-21 13:49:37 +02:00
start.asm [Maintenance] Remove `extern "C"` from more areas of code 2023-10-31 22:33:16 +01:00
start[data].asm [Maintenance] [th03/th04/th05] Split OP.EXE into two assembly units 2023-11-30 20:00:39 +01:00
th03.inc [Build] 32-bit: Move ASM land `GAME` constants onto the build command line 2024-06-30 05:52:59 +02:00
vector.cpp [Naming] Drop the inconsistent `2` from vector translation unit names 2023-06-12 02:09:17 +02:00