Commit Graph

6 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc ffb8b14729 [Decompilation] [th03] Win screen: Loading images and messages
…immediately lift the text and character arrays into C land here.

Part of P0261, funded by [Anonymous] and Yanga.
2023-11-01 23:17:52 +01:00
nmlgc cf78098a79 [Maintenance] [th03] Indicate the optional ID in the paletted playchar type
We're soon going to encounter a case that uses a non-optional variant
of this type. It's less common, but still deserves the shorter name due
to being one addition less complex.

Part of P0261, funded by [Anonymous] and Yanga.
2023-11-01 23:17:52 +01:00
nmlgc 456768a4ff [Contributing] Define `struct`, `class` and `template` naming conventions
Again, these are what I've been mostly following, apart from a few
inconsistencies which this commit also fixes.

Part of P0207, funded by GhostPhanom.
2022-08-08 20:10:38 +02:00
nmlgc 3361cd6991 [Reverse-engineering] [th03] YUME.NEM: Structure
Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 01:16:03 +01:00
nmlgc 4d8392ce9c [Maintenance] [th03/th04/th05] Rename `playchars_t` to `playchar_t`
Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 00:52:20 +01:00