ReC98/th05
nmlgc 71f4810942 [Research] [th05] Document the High Score screen black-out palette glitch
Completes P0298, funded by [Anonymous], Blue Bolt, and Splashman.
2024-12-04 15:23:20 +01:00
..
end [Naming] [th04/th05] MAINE.EXE: Top-level menu and scene functions 2024-02-03 08:59:48 +01:00
formats [Decompilation] [th04/th05] High Score viewer: Main function 2024-12-04 15:23:20 +01:00
hardware [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
main [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
op [Research] [th05] Document the High Score screen black-out palette glitch 2024-12-04 15:23:20 +01:00
shiftjis [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
snd [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
sprites [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
bgimager.asm
boss.cpp [Decompilation] [th05] Bosses: Player sprite collision 2022-03-27 00:39:03 +01:00
boss_1.cpp [Reverse-engineering] [th05] Sara: State 2023-01-17 10:37:49 +01:00
boss_4.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
boss_6.cpp [Decompilation] [th05] Shinki: Pattern 1/11 2022-04-30 17:44:12 +02:00
boss_bg.cpp [Maintenance] [th04/th05] Split segment #1 before the boss backdrop function 2022-05-01 00:22:03 +02:00
boss_exp.cpp [Decompilation] [th04/th05] Boss explosions 2023-07-01 05:22:23 +02:00
boss_x.cpp [Maintenance] [th04/th05] Bosses: Single-file, multi-segment code structure 2022-11-30 22:46:22 +01:00
bullet.asm [Maintenance] Remove `extern "C"` from more areas of code 2024-07-09 08:40:43 +02:00
bullet_1.asm
bullet_c.cpp
bullet_p.cpp [Decompilation] [th05] Bullets: Sprite selection by angle 2022-05-01 00:22:04 +02:00
bullet_t.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
bullet_u.cpp [Maintenance] [th04/th05] Move bullet code into dedicated segments 2022-03-05 15:31:50 +01:00
cdg_p_nc.cpp
cdg_put.asm
cfg.cpp [Decompilation] [th04/th05] MIKO.CFG loading and saving 2023-11-01 23:17:52 +01:00
cfg_lres.cpp
chars.inc
cheeto_u.cpp [Naming] [th05] Officially rename "curve bullets" to "cheetos" 2022-04-29 03:28:44 +02:00
cutscene.cpp [Decompilation] [th03/th04/th05] Cutscenes: Script loading and freeing 2022-11-30 19:08:28 +01:00
demo.cpp [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
dialog.cpp [Decompilation] [th05] EMS / Dialog: Face loading and rendering 2021-11-29 02:01:10 +01:00
egcrect.cpp
ems.cpp
f_dialog.cpp [Decompilation] [th04/th05] Dialog: Script loading functions 2022-03-27 00:39:04 +01:00
frmdelay.cpp [Maintenance] master.hpp: Move into the master.lib directory 2024-07-09 08:41:24 +02:00
gather.cpp
hi_end.cpp [Decompilation] [th04/th05] GENSOU.SCR: Default data 2024-12-03 03:38:24 +01:00
hi_view.cpp [Decompilation] [th04/th05] GENSOU.SCR: Default data 2024-12-03 03:38:24 +01:00
hud_bar.asm [Maintenance] Introduce a type for PC-98 text RAM attributes 2023-11-30 18:47:20 +01:00
hud_ovrl.cpp [Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module 2022-03-27 00:33:51 +01:00
initmain.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
initop.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
inp_h_w.cpp
input_s.asm
laser.cpp [Maintenance] [th05] Lasers: Prepare for two segments in one translation unit 2023-01-17 12:10:52 +01:00
laser_rh.cpp [Decompilation] [th05] Lasers: 2D vector construction 2023-01-17 11:46:25 +01:00
m_char.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
main010.cpp [Maintenance] [th04/th05] Remove unnecessary segment splits 2023-10-31 22:33:13 +01:00
main014.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
main032.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
maine_e.cpp [Maintenance] [th04/th05] MAINE.EXE: Duplicate resident pointer loading 2024-02-03 08:59:48 +01:00
mb_dft.cpp [Decompilation] [th04/th05] Midbosses: Defeat animation update function 2022-03-05 17:50:33 +01:00
mem.h [Decompilation] [th04/th05] Demo Play: Reading the replay file 2022-05-01 00:22:04 +02:00
mem.inc [Decompilation] [th04/th05] MAINE.EXE: main() 2024-02-03 08:59:48 +01:00
mem[data].asm
midboss.cpp [Decompilation] [th04/th05] Midbosses: Activation and reset functions 2022-05-01 00:22:03 +02:00
midboss1.cpp [Decompilation] [th05] Stage 1 midboss: Circular movement 2022-05-01 00:22:03 +02:00
midboss5.cpp [Decompilation] [th05] Stage 5 midboss: Rendering 2022-11-30 22:46:22 +01:00
musicp_a.asm [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
musicp_c.cpp [Maintenance] Move the contents of `music/` subdirectories under `op/` 2022-03-25 14:10:59 +01:00
op_main.cpp [Maintenance] [th04] Move MIKO.CFG code into the main menu translation unit 2023-11-30 19:30:17 +01:00
op_music.cpp [Maintenance] [th02/th03/th04/th05] Split segment #1 before the Music Room 2024-02-02 23:49:04 +01:00
op_setup.cpp [Reverse-engineering] [th04/th05] Setup menu: MSWIN.BFT sprite IDs 2023-11-30 20:25:50 +01:00
op_title.cpp [Decompilation] [th05] OP.EXE: .CDG loading and freeing 2023-11-30 20:55:36 +01:00
p_common.cpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
p_marisa.cpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
p_mima.cpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
p_reimu.cpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
p_yuuka.cpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
pi_asm_1.asm
pi_asm_2.asm
pi_cpp_1.cpp
pi_cpp_2.cpp
playchar.h [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
player.asm [Decompilation] [th04] Player: Input → movement velocity 2023-01-17 11:44:15 +01:00
player_a.cpp
playfld.cpp [Decompilation] [th04/th05] Playfield shaking 2022-03-05 17:50:33 +01:00
regist.cpp [Maintenance] [th04/th05] GENSOU.SCR: Move headers to a separate directory 2024-11-23 22:30:20 +01:00
res_kso.cpp [Maintenance] Remove redundant `#include`s 2024-07-09 08:46:51 +02:00
resident.hpp [Maintenance] #include each header's dependencies within the header itself 2024-07-09 08:46:42 +02:00
score_d.cpp [Decompilation] [th04/th05] GENSOU.SCR: Decryption 2024-11-30 03:56:31 +01:00
score_db.cpp [Decompilation] [th04/th05] GENSOU.SCR: Decryption 2024-11-30 03:56:31 +01:00
score_e.cpp [Decompilation] [th04/th05] GENSOU.SCR: Encryption 2024-11-30 03:56:31 +01:00
score_rm.cpp [Decompilation] [th04/th05] GENSOU.SCR: Default data 2024-12-03 03:38:24 +01:00
scoreupd.asm [Build] [th05] Use a separate translation unit for `scoreupd.asm` 2024-06-30 05:53:13 +02:00
snd_dlym.cpp
snd_kaja.cpp
snd_load.cpp
spark_a.asm [Separate translation units] [th04/th05] Spark sprite spawning (undecompilable) 2022-05-01 00:22:04 +02:00
staff.cpp [Maintenance] [th04/th05] Add a new segment for score code 2024-11-30 03:56:25 +01:00
th05.inc [Build] 32-bit: Move ASM land `GAME` constants onto the build command line 2024-06-30 05:52:59 +02:00
vector.cpp [Maintenance] Remove the SHARED_ segment and all related workarounds 2024-02-03 08:59:48 +01:00
zun.txt [Build] Move ZUN.COM generation code into the `Pipeline/` directory 2024-06-30 05:53:13 +02:00
zunsoft.cpp [Decompilation] [th04/th05] ZUN Soft logo: Move data to C land 2023-11-30 20:53:29 +01:00