Commit Graph

2 Commits

Author SHA1 Message Date
nmlgc 881f2c671e [Reverse-engineering] [th04/th05] Player option position
They are supposed to lag behind the player's movement by one frame, and
therefore have to be tracked separately.

I would have also included TH02, if it weren't for the weird sprite
indirection system (not storing X and Y positions directly in the
structure, but taking them from a buffer, with their addresses
always changing, WTF?!) that absolutely needs separate attention.

Part of P0034, funded by zorg.
2019-09-24 21:57:35 +02:00
nmlgc b7d204aeec [Reverse-engineering] [th02/th04/th05] Player option sprite number
Part of P0034, funded by zorg.
2019-09-24 21:57:29 +02:00