mirror of https://github.com/nmlgc/ReC98.git
[Reverse-engineering] [th02/th04/th05] Player option sprite number
Part of P0034, funded by zorg.
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@ -3587,7 +3587,7 @@ loc_C5C2:
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mov byte_205E0, 0
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mov _player_is_hit, 0
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mov byte_1E517, 0
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mov byte_1E51B, 48h ; 'H'
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mov _player_option_patnum, 72
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mov word_205D8, 0FFFFh
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mov word_205DC, 0FFFFh
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mov word_205DA, 0FFFFh
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@ -3625,7 +3625,7 @@ loc_C655:
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mov _playchar_speed_diagonal_y, 3
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mov byte_2060E, 34h ; '4'
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mov byte_2060F, 37h ; '7'
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inc byte_1E51B
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inc _player_option_patnum
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pop bp
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retn
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; ---------------------------------------------------------------------------
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@ -3639,9 +3639,9 @@ loc_C67F:
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mov byte_1E518, 3
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mov byte_2060E, 7Dh ; '}'
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mov byte_2060F, 3Bh ; ';'
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mov al, byte_1E51B
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mov al, _player_option_patnum
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add al, 2
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mov byte_1E51B, al
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mov _player_option_patnum, al
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pop bp
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retn
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sub_C5B0 endp
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@ -8907,7 +8907,7 @@ loc_EFC7:
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mov bx, word_205F2
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push word ptr [bx]
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push si
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mov al, byte_1E51B
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mov al, _player_option_patnum
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mov ah, 0
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push ax
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call super_roll_put_tiny
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@ -8916,7 +8916,7 @@ loc_EFC7:
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add ax, 30h ; '0'
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push ax
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push si
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mov al, byte_1E51B
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mov al, _player_option_patnum
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mov ah, 0
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push ax
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call super_roll_put_tiny
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@ -34411,7 +34411,8 @@ byte_1E517 db 0
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byte_1E518 db 4
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byte_1E519 db 40h
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byte_1E51A db 4Ch
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byte_1E51B db 48h
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public _PLAYER_OPTION_PATNUM
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_player_option_patnum db 72
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power_overflow_level dw 0
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word_1E51E dw 0
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db 0
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@ -0,0 +1,3 @@
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if GAME eq 4
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_player_option_patnum dw ?
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endif
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@ -525,7 +525,7 @@ loc_AD3B:
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call main_01:bb_txt_load
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cmp playchar, 0
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jnz short loc_AD90
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mov word_259B4, 26h ; '&'
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mov _player_option_patnum, 38
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les bx, _humaconfig
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cmp byte ptr es:[bx+19h], 0
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jnz short loc_AD7C
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@ -543,7 +543,7 @@ loc_AD82:
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; ---------------------------------------------------------------------------
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loc_AD90:
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mov word_259B4, 27h ; '''
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mov _player_option_patnum, 39
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les bx, _humaconfig
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cmp byte ptr es:[bx+19h], 0
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jnz short loc_ADA9
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@ -11484,11 +11484,11 @@ loc_10C6F:
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mov [bp+var_2], ax
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mov ax, di
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mov dx, [bp+var_2]
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push word_259B4
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push _player_option_patnum
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call main_01:z_super_roll_put_tiny
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lea ax, [di+30h]
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mov dx, [bp+var_2]
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push word_259B4
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push _player_option_patnum
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call main_01:z_super_roll_put_tiny
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GRCG_OFF_CLOBBERING dx
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jmp loc_10D47
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@ -41439,7 +41439,7 @@ byte_259AA db ?
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byte_259AB db ?
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dword_259AC dd ?
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dword_259B0 dd ?
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word_259B4 dw ?
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include th04/player/option[bss].asm
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dream_items_collected db ?
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db ? ;
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db ? ;
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@ -2,3 +2,5 @@ GAME = 5
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include th04/shared.inc
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include th05/shot_types.inc
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_player_option_patnum = 26
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@ -13137,11 +13137,11 @@ loc_122D5:
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mov [bp+var_2], ax
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mov ax, di
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mov dx, [bp+var_2]
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push 1Ah
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push _player_option_patnum
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call z_super_roll_put_tiny
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lea ax, [di+30h]
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mov dx, [bp+var_2]
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push 1Ah
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push _player_option_patnum
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call z_super_roll_put_tiny
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GRCG_OFF_CLOBBERING dx
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jmp loc_123A9
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