nmlgc
68aa320982
[Decompilation] [th02/th04/th05] Text overlay: Fill functions
...
Part of P0225, funded by Enderwolf, Blue Bolt, 32th System, and Yanga.
2022-11-30 22:46:22 +01:00
nmlgc
70b30221da
[Maintenance] Move `nearfunc_t_near* = farfunc_t_far;` workaround to decomp.hpp
...
Shinki will also require it. At least there's hope that we can get rid
of it close to the completion of TH04 and TH05.
Part of P0191, funded by nrook.
2022-05-01 00:22:03 +02:00
nmlgc
16254c62e3
[Decompilation] [th04/th05] Text overlay: Stage transitions
...
Rotating black squares in TH05, and something much more fancy in TH04.
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:39:00 +01:00
nmlgc
39fd88d728
[Maintenance] [th02/th04/th05] Text overlay: Adopt "playfield TRAM" code
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Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:33:51 +01:00
nmlgc
7d5b34d390
[Maintenance] [th04/th05] Text popups: Move to a new "text overlay" module
...
This term encompasses both the event popups, the Stage and BGM titles
(which have nothing to do with the former), and the upcoming transition
effect.
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:33:51 +01:00