Commit Graph

4 Commits

Author SHA1 Message Date
nmlgc 02f0a0afcc [Build] Don't word-align everything by default
Again, 11 necessary workarounds, vs. forcing byte aligment in at least
18 places, and that number would have significantly grown in the
future.

Part of P0085, funded by -Tom-.
2020-04-03 17:35:57 +02:00
nmlgc 36f1727f82 [Maintenance] [th05] Abstract away randring for shot angles
Part of P0062, funded by Touhou Patch Center.
2019-12-22 15:34:19 +01:00
nmlgc 765eae82e8 [Maintenance] [th05] Minimize #includes for the shot type translation units
Since a few annoying alignment bytes suggested more translation units
than previously expected, using many small headers has proved to be
better than one big shared TH04/TH05 header file. Or should we *really*
pepper the code with lots of `#pragma codestring`? 😛

And in case we have multiple translation units which all #include the
same set of headers, we'll just go with situational shared headers,
using a common prefix.

Part of P0062, funded by Touhou Patch Center.
2019-12-22 15:32:44 +01:00
nmlgc da27eb4c31 [Decompilation] [th05] Yuuka's shot control functions
Ooh, shot position being determined by RNG at lower shot levels? That's
some RNG manipulation TAS potential right there! Maybe.

Part of P0037, funded by zorg.
2019-10-14 23:54:29 +02:00