mirror of https://github.com/nmlgc/ReC98.git
[Maintenance] [th05] Abstract away randring for shot angles
Part of P0062, funded by Touhou Patch Center.
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@ -33,7 +33,7 @@ void pascal near shot_yuuka_l2(void)
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SHOT_FUNC_INIT(1, SC_3X, SC_1X, i += 2);
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while(( shot = shots_add() ) != NULL) {
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if(sai.i == 1) {
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sai.angle = randring_angle(15, 184);
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sai.set_random_angle(15, 184);
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shot->damage = 9;
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} else {
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if(sai.i == 3) { shot->from_option_l(); sai.angle = 184; }
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@ -92,10 +92,10 @@ void pascal near shot_yuuka_l4(void)
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} else {
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if(sai.i == 5) {
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shot->from_option_l();
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sai.angle = randring_angle(7, 180);
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sai.set_random_angle(7, 180);
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} else {
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shot->from_option_r();
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sai.angle = randring_angle(7, 196);
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sai.set_random_angle(7, 196);
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if(option_only == 0) {
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sai.i = 1;
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}
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@ -33,6 +33,10 @@ struct ShotAddIterator {
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i += n;
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}
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void set_random_angle(char random_range = 15, char offset = 184) {
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angle = randring_angle(random_range, offset);
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}
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unsigned char next(void) {
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return i -= 1;
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}
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