Commit Graph

27 Commits

Author SHA1 Message Date
nmlgc b61e612fdf [Maintenance] #include each header's dependencies within the header itself
OK, this is the big one. We still keep using `#include` guards only
where we absolutely need to, but with each header now being valid in
isolation, this can now actually help *minimize* the length of each
translation unit's `#include` list. Turns out that after removing all
the duplicates, we only *actually* need to guard 29 headers across all
5 games.

Part of P0285, funded by [Anonymous] and iruleatgames.
2024-07-09 08:46:42 +02:00
nmlgc ccc2b541fe [Maintenance] [th01] Pellets: Move documentation and types into `pellet_s.hpp`
Everything related to the definition concept should be in one place.
The resident structure is merely where it's all stored, and the
`debloated` branch will get rid of that structure eventually.

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:27 +02:00
nmlgc d1708c6fe9 [Maintenance] [th01] Declare score types in `score.h`
Yeah, why weren't they?!

Part of P0284, funded by [Anonymous] and Blue Bolt.
2024-07-09 08:40:23 +02:00
nmlgc 062aa7ae1d [Maintenance] Purge the C-style `typedef struct` syntax
I might change this convention again in the future, particularly once
someone wants to fund C89 conformance, but let's stay consistent for
now.

Part of P0264, funded by [Anonymous] and Blue Bolt.
2024-02-02 23:59:34 +01:00
nmlgc 010d6ae918 [Maintenance] [th01] Interpret redundant resident structure copies as such
And dissolve the "vars" units, which would be too annoying to merge on
the `debloated` branch otherwise. This interpretation of these globals
further highlights the type differences between REIIDEN.EXE and
FUUIN.EXE.
Placing them in directly in `resident.hpp`; on the `debloated` branch,
we could neatly define each of these fields in a matching .cpp file,
but that file would need to be compiled twice due to the aforementioned
differences between binaries. Better to keep those in `op_01.cpp`,
`main_01.cpp`, or `fuuin_01.cpp`, respectively.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
nmlgc 357573eaf7 [Naming] [th01] Use a consistent `rem_` prefix for current lives and bombs
Same rationale here – this naming scheme clarifies how these variables
are just redundant copies out of the resident structure.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
nmlgc e0e9741f92 [Naming] [th01] Use a consistent `credit_` prefix for starting lives
The `credit_` prefix may seem redundant within the REIIDEN.CFG
structure, but consistency seems more important here. Makes it much
easier to follow how these fields are copied around.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
nmlgc 4716948b57 [Maintenance] [th01] Declare types for signed and unsigned scores
Will make it much easier for modders to resolve this inconsistency.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
nmlgc 24c07c72df [Maintenance] [th01] Replace generic C types with more specific ones
In all places visited during the next 6 pushes: The resident structure
and copies of its values, the packfile implementation, boss entities,
rendering font ROM glyphs to VRAM, and overall inconsistent code
between the three binaries.

Part of P0229, funded by Ember2528.
2023-02-28 08:07:52 +01:00
nmlgc ab7dbf0462 [Decompilation] [th01] OP.EXE: Move the final pieces of data to C land
100%.

Part of P0216, funded by JonathKane.
2022-08-16 01:54:03 +02:00
nmlgc 201722d25a [Maintenance] [th01] Finally add a BGM mode type
And name the FM state in a way that already prepares modded PMD
support. That's the number 1 TH01 mod idea, after all.

Part of P0216, funded by JonathKane.
2022-08-16 01:42:29 +02:00
nmlgc c4302b4ab7 [Maintenance] [th01] #include common.h from the resident structure header
Part of P0216, funded by JonathKane.
2022-08-16 01:41:14 +02:00
nmlgc 6a3c1e0f8d [Maintenance] [th01] REIIDEN.EXE: Fix the last remaining type mismatches
Part of P0215, funded by Ember2528 and Yanga.
2022-08-14 23:27:32 +02:00
nmlgc 191a3497d8 [Decompilation] [th01] Pause menu
Part of P0214, funded by Ember2528.
2022-08-14 23:21:16 +02:00
nmlgc c26f885502 [Naming] [th01] Fix stage ID vs. stage number confusion
Part of P0214, funded by Ember2528.
2022-08-14 23:16:40 +02:00
nmlgc 96e18b33be [Decompilation] [th01] FUUIN.EXE: main()
The final secret of this executable: With a loaded MDRV2, enter

	fuuin t1

on the DOS prompt to view the 魔界/Makai Good Ending, or

	fuuin t

for the 地獄/Jigoku Good Ending.

(Bad Endings can only be accessed by pre-allocating the TH01 resident
structure and setting one of the `continues_per_scene` array members to
a nonzero value.)

Part of P0213, funded by Ember2528 and GhostRiderCog.
2022-08-11 23:21:23 +02:00
nmlgc 738964a451 [Decompilation] [th01] Random resident structure stuff: Move all data to C land
Part of P0213, funded by Ember2528 and GhostRiderCog.
2022-08-11 23:21:23 +02:00
nmlgc 156c2455e7 [Decompilation] [th01] TOTLE screen: Main function
Where we learn that "MIKOsan" is just a fancy term for the current
lives and bombs. Same as "Bomb&Player", just with higher
multipliers.
Also, continuing the trend of ugly numeral rendering code.

Part of P0213, funded by Ember2528 and GhostRiderCog.
2022-08-11 23:21:02 +02:00
nmlgc 2863a69836 [Decompilation] [th01] Verdict screen: Main function
Part of P0197, funded by Yanga and Ember2528.
2022-06-01 02:27:52 +02:00
nmlgc efff8d61bb [Maintenance] Change line endings in old C/C++ files to LF
Yup, even a DOS compiler from 1994 considered CRLF line endings as
stupid.

Part of P0172, funded by [Anonymous] and Blue Bolt.
2021-12-27 01:06:32 +01:00
nmlgc be29850887 [Maintenance] [th01] Rename the resident debug flags
MODE_REGULAR is an awfully generic name for a global constant.

Part of P0162, funded by Ember2528.
2021-10-20 00:06:16 +02:00
nmlgc b6e07e301a [Decompilation] [th01] HUD: Background snapping and initial rendering
Part of P0160, funded by Yanga.
2021-10-09 23:23:46 +02:00
nmlgc c1ae914b99 [Decompilation] [th01] Stage timer: Initial values
Hardcoded for every one of the 35 stages.

Part of P0160, funded by Yanga.
2021-10-09 23:20:04 +02:00
nmlgc ea0997ab38 [Decompilation] [th01] Pellet speed modification
Category: Function comment spells out entire function code because its
effects are impossible to summarize

Part of P0160, funded by Yanga.
2021-10-09 23:20:02 +02:00
nmlgc 6160a9c93f [Decompilation] [th01] Point items: Collision handling
Part of P0159, funded by Yanga.
2021-09-28 18:05:25 +02:00
nmlgc 9f9d27554b [Decompilation] [th01] Stage objects: STAGE?.DAT loading
Final set of file loading calls in TH01!

Part of P0129, funded by Yanga.
2020-12-01 00:34:20 +01:00
nmlgc 9c36df72e5 [Maintenance] [th01] Get rid of th01.h
Part of P0126, funded by [Anonymous] and Blue Bolt.
2020-11-15 21:27:41 +01:00