nmlgc
708d9fc8ac
[Maintenance] [th02/th04/th05] Declare more stage and player symbols in C land
...
Part of P0089, funded by [Anonymous] and Blue Bolt.
2020-05-04 00:03:17 +02:00
nmlgc
3b7561a711
[Maintenance] Export all pascal functions with their proper uppercase names
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Yup, that was one massive screw-up.
Part of P0030, funded by zorg.
2019-09-15 20:29:47 +02:00
nmlgc
612beb815b
[Maintenance] Clean up the confusion between "tiles" and .STD tile sections
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Funded by -Tom-.
2018-12-30 02:30:16 +01:00
nmlgc
4fe4c8eed1
[Reverse-engineering] [th04/th05] Scrolling-related variables
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Funded by -Tom-.
2018-12-29 18:34:51 +01:00
nmlgc
261d5037ed
[Reverse-engineering] [th04/th05] .STD file loading
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… because TH04's version of this takes the ASCII stage ID directly from
the resident structure.
So boss battles are simply triggered by setting the background tile
scroll speed to 0? That means…
Funded by zorg.
2018-12-26 17:59:03 +01:00