nmlgc
bc552cac8e
[Reverse-engineering] [th02] Player: Position references
...
Featuring one redundant reference and one redundant copy…
Part of P0259, funded by Splashman and Yanga.
2023-11-01 23:17:51 +01:00
nmlgc
0a71be2188
[Reverse-engineering] [th02/th04/th05] Stage tiles: VRAM source area offsets
...
Part of P0235, funded by Ember2528.
2023-03-29 12:36:54 +02:00
nmlgc
68aa320982
[Decompilation] [th02/th04/th05] Text overlay: Fill functions
...
Part of P0225, funded by Enderwolf, Blue Bolt, 32th System, and Yanga.
2022-11-30 22:46:22 +01:00
nmlgc
39fd88d728
[Maintenance] [th02/th04/th05] Text overlay: Adopt "playfield TRAM" code
...
Part of P0186, funded by [Anonymous] and Blue Bolt.
2022-03-27 00:33:51 +01:00
nmlgc
fb67d4d054
[Maintenance] Rename all old *_X and *_Y constants to *_LEFT and *_TOP
...
Part of P0112, funded by [Anonymous] and Blue Bolt.
2020-08-28 15:14:22 +02:00
nmlgc
5f047fdab1
[Reverse-engineering] [th04/th05] Clearing the playfield's text RAM area
...
master.lib's text_boxfillca() function would have been perfectly
suitable here…
Part of P0089, funded by [Anonymous] and Blue Bolt.
2020-05-03 23:25:59 +02:00
nmlgc
d1f3dcd620
[Maintenance] Move all features exclusive to MAIN.EXE to a main/ subdirectory
...
Adding op/, main/, and end/ directories does nicely cover a great
majority of the "not really further classifiable slices" implied in
d56bd45.
Part of P0086, funded by [Anonymous] and Blue Bolt.
2020-04-15 20:58:01 +02:00