nmlgc
48961cde6b
th04/main: Fix the crash when beating Yuuka
...
I sure hope that this was the last one of that sort.
2014-07-14 03:21:13 +02:00
nmlgc
f1d931c639
th05/main: Identify end-of-stage strings
2014-07-12 23:35:16 +02:00
nmlgc
0459f03cfe
th02/op: Identify performance option string pointers
2014-07-08 03:05:19 +02:00
nmlgc
0f5b52c28e
th02/main: Identify the stage title halflengths array
2014-07-06 18:10:36 +02:00
nmlgc
21b4a16512
th02/main: Identify some more data referenced when displaying the BGM title
2014-07-06 01:52:54 +02:00
nmlgc
550b037521
th05/maine: Identify some missing All Cast data references
2014-07-05 23:45:26 +02:00
nmlgc
2bd664c5e4
Compress unitialized memory by replacing bytes with dwords
2014-07-05 23:08:34 +02:00
nmlgc
174e08fc60
th05: Fix all remaining alignment errors
...
These stray NOPs and "db 0" declarations were exactly what made the recompiled
executables comparatively large.
2014-07-05 22:29:58 +02:00
nmlgc
31f6554d1c
th05/main: Identify the score numeral bitmaps
2014-07-05 01:36:16 +02:00
nmlgc
0b0013beb0
th04/main: Identify the score numeral bitmaps
2014-07-05 01:30:20 +02:00
nmlgc
8586dbe98c
th02/main: Identify the score numeral bitmaps
2014-07-04 21:41:03 +02:00
nmlgc
92e5e772be
th05/maine: Declare some missing strings as such
2014-07-04 18:19:46 +02:00
nmlgc
0ff83ca74e
th05/op: Identify menu description strings
2014-07-04 15:00:44 +02:00
nmlgc
4eceb05d9d
th05/op: Identify sound setup strings
...
More relocation changes?
2014-07-04 14:55:07 +02:00
nmlgc
5a1b691f21
th05/op: Identify Music Room strings
2014-07-04 14:50:35 +02:00
nmlgc
53fa9b1cfb
th05/op: Declare some missing strings as such
...
Well, nobody actually creates perfect code the first time around, except
Linus Torvalds. (http://youtu.be/4XpnKHJAok8?t=22m18s )
2014-07-04 14:42:38 +02:00
nmlgc
17f6ac7d1d
th02/main: Identify stage and BGM title pointers
2014-07-03 16:10:24 +02:00
nmlgc
fc5b599a63
th04/main: Identify stage and BGM title pointers
2014-07-03 08:29:18 +02:00
nmlgc
60195806f8
th03/mainl: Identify character name and title string pointers
...
For some reason, this ends up modifying the relocations in the .exe header.
Oh well, it's not code, so... *shrug*
2014-07-02 23:49:19 +02:00
nmlgc
8106ddf80f
th05/maine: Identify All Cast string pointers
2014-07-02 23:15:59 +02:00
nmlgc
267f9eb90a
th02/main: Initial state
2014-07-02 21:00:04 +02:00
nmlgc
4ae365a60b
th02/maine: Initial state
2014-07-02 19:43:15 +02:00
nmlgc
3186da7cec
th02/op: Initial state
2014-07-02 19:18:32 +02:00
nmlgc
d569ad64f2
th03/main: Initial state
2014-07-01 23:25:51 +02:00
nmlgc
cdf5141dee
th03/mainl: Initial state
2014-07-01 20:30:39 +02:00
nmlgc
bd5099f904
th03/op: Initial state
2014-06-30 00:52:27 +02:00
nmlgc
93360e2a13
th05/main: Split off segments 3 and 4 into a separate file
...
Getting rid of all the hash space hacks.
2014-06-30 00:00:24 +02:00
nmlgc
48ce5beaea
th04/main: Initial state
...
To anyone else encountering TASM's "Near jump or call to different CS" issue:
Just split off the offending segment into a different source file and include
it from the main one.
2014-06-29 23:04:24 +02:00
nmlgc
6afe3e89a3
th04/maine: Initial state
2014-06-29 18:45:48 +02:00
nmlgc
bf430e4231
th04/op: Initial state
2014-06-29 16:51:19 +02:00
nmlgc
82bc23ec58
th05/main: Identify Stage 4 boss theme strings
2014-06-29 03:21:02 +02:00
nmlgc
467a7db913
th05/main: Initial state
2014-06-29 02:43:13 +02:00
nmlgc
21b8ca62ab
th05/maine: Initial state
2014-06-28 22:13:04 +02:00
nmlgc
91cb632353
th05/op: Additional alignment fixes
...
Now, we're fully identical to the original build - save for three instructions
that are getting assembled using different, but equivalent opcodes.
2014-06-28 20:38:31 +02:00
nmlgc
224f92c77f
th05/op: Remove the duplicate segment alignment parameter for seg000
2014-06-28 20:38:30 +02:00
nmlgc
adb4a66881
Fix a typo in the build parameters
...
And I've been wondering why this didn't work anymore...
2014-06-28 20:38:14 +02:00
nmlgc
9e07c54aee
Start out with th05's OP.EXE
...
This is the raw output of IDA's initial analysis of the original OP.EXE,
touched up in order to compile to an executable identical to the original
build.
2014-06-26 22:47:15 +02:00