ReC98/th04/hud/popup.asm

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NASM
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; void pascal near popup_update_and_render(void);
public POPUP_UPDATE_AND_RENDER
popup_update_and_render proc near
@@i = byte ptr -1
enter 2, 0
mov al, _popup_id_new
cmp al, _popup_id_cur
jz short @@needs_init?
cmp _popup_frame, 64
jb short @@needs_init?
call text_putsa pascal, (PLAYFIELD_TRAM_X shl 16) + POPUP_TRAM_Y, _PLAYFIELD_BLANK_ROW, TX_WHITE
call text_putsa pascal, (PLAYFIELD_TRAM_X shl 16) + 23, _PLAYFIELD_BLANK_ROW, TX_WHITE
mov _popup_frame, 0
@@needs_init?:
cmp _popup_frame, 0
jnz short @@done?
mov al, _popup_id_new
mov _popup_id_cur, al
mov [bp+@@i], 0
jmp short @@shiftbuf_init_more?
; ---------------------------------------------------------------------------
@@shiftbuf_init_loop:
mov al, [bp+@@i]
mov ah, 0
mov bx, ax
mov _popup_shiftbuf[bx], g_EMPTY
inc [bp+@@i]
@@shiftbuf_init_more?:
cmp [bp+@@i], POPUP_LEN
jb short @@shiftbuf_init_loop
mov al, _popup_id_cur
mov ah, 0
shl ax, 2
mov bx, ax
pushd _POPUP_STRINGS[bx]
call _strlen
add sp, 4
mov _popup_gaiji_len, ax
mov bx, _popup_gaiji_len
mov _popup_shiftbuf[bx], 0
add ax, ax
mov dx, PLAYFIELD_TRAM_X + PLAYFIELD_TRAM_W
sub dx, ax
mov _popup_cur_tram_x, dx
cmp _popup_id_new, POPUP_ID_BONUS
jz short @@enforce_bonus_text_width
mov ax, PLAYFIELD_TRAM_X + (PLAYFIELD_TRAM_W / 2)
sub ax, _popup_gaiji_len
mov _popup_dest_tram_x, ax
jmp short @@finish_init
; ---------------------------------------------------------------------------
; Since we print the number of points separately...
@@enforce_bonus_text_width:
mov _popup_dest_tram_x, 16
@@finish_init:
mov _popup_dest_reached, 0
@@done?:
cmp _popup_frame, POPUP_DURATION
jb short @@shift_needed?
call text_putsa pascal, (PLAYFIELD_TRAM_X shl 16) + POPUP_TRAM_Y, _PLAYFIELD_BLANK_ROW, TX_WHITE
mov _popup_frame, 0
mov _popup_fp, offset nullfunc_near
leave
retn
; ---------------------------------------------------------------------------
@@shift_needed?:
mov al, _popup_frame
mov ah, 0
mov dx, _popup_gaiji_len
dec dx
cmp ax, dx
jge short @@use_unshifted_string
mov [bp+@@i], 0
jmp short @@shift_more?
; ---------------------------------------------------------------------------
@@shift_loop:
mov al, [bp+@@i]
mov ah, 0
mov bx, ax
mov al, _popup_shiftbuf[bx+1]
mov dl, [bp+@@i]
mov dh, 0
mov bx, dx
mov _popup_shiftbuf[bx], al
inc [bp+@@i]
@@shift_more?:
mov al, [bp+@@i]
mov ah, 0
mov dx, _popup_gaiji_len
dec dx
cmp ax, dx
jl short @@shift_loop
mov al, _popup_id_cur
mov ah, 0
shl ax, 2
mov bx, ax
les bx, _POPUP_STRINGS[bx]
assume es:nothing
mov al, _popup_frame
mov ah, 0
add bx, ax
mov al, es:[bx]
mov bx, offset _popup_shiftbuf
dec bx
add bx, _popup_gaiji_len
mov [bx], al
call gaiji_putsa pascal, _popup_cur_tram_x, POPUP_TRAM_Y, ds, offset _popup_shiftbuf, TX_WHITE
jmp @@ret
; ---------------------------------------------------------------------------
@@use_unshifted_string:
mov ax, _popup_cur_tram_x
cmp ax, _popup_dest_tram_x
jle short @@dest_reached
push ax
push 2
mov al, _popup_id_cur
mov ah, 0
shl ax, 2
mov bx, ax
pushd _POPUP_STRINGS[bx]
push TX_WHITE
call gaiji_putsa
mov ax, _popup_gaiji_len
add ax, ax
add ax, _popup_cur_tram_x
cmp ax, PLAYFIELD_TRAM_X + PLAYFIELD_TRAM_W - GAIJI_TRAM_W
jg short @@still_shifting
mov ax, _popup_gaiji_len
add ax, ax
add ax, _popup_cur_tram_x
call text_putca pascal, ax, (POPUP_TRAM_Y shl 16) or ' ', TX_WHITE
@@still_shifting:
sub _popup_cur_tram_x, GAIJI_TRAM_W
jmp short @@ret
; ---------------------------------------------------------------------------
@@dest_reached:
cmp _popup_dest_reached, 0
jnz short @@put_regular
mov _popup_dest_reached, 1
call text_putsa pascal, (PLAYFIELD_TRAM_X shl 16) + POPUP_TRAM_Y, _PLAYFIELD_BLANK_ROW, TX_WHITE
@@put_regular:
push _popup_dest_tram_x
push POPUP_TRAM_Y
mov al, _popup_id_cur
mov ah, 0
shl ax, 2
mov bx, ax
pushd _POPUP_STRINGS[bx]
push TX_WHITE
call gaiji_putsa
cmp _popup_id_cur, POPUP_ID_BONUS
jnz short @@ret
if GAME eq 5
call hud_points_put pascal, ((PLAYFIELD_TRAM_X + (PLAYFIELD_TRAM_W / 2)) shl 16) + 2, large [_popup_bonus]
else
call popup_points_put pascal, large [_popup_bonus]
endif
@@ret:
inc _popup_frame
leave
retn
popup_update_and_render endp
if GAME eq 4
; Yes, specific to the bonus popup, due to the hardcoded position.
; void pascal near popup_points_put(unsigned long points);
public POPUP_POINTS_PUT
popup_points_put proc pascal near
arg @@points:dword
local @@digit:dword, @@divisor:dword, @@buf:byte:SCORE_DIGITS + 2 ; padding...
push si
push di
mov @@divisor, 1000000
xor si, si
xor di, di
jmp short @@more_digits?
; ---------------------------------------------------------------------------
@@digit_loop:
mov eax, @@points
xor edx, edx
div @@divisor
mov @@digit, eax
mov eax, @@points
xor edx, edx
div @@divisor
mov @@points, edx
or di, word ptr @@digit
or di, di
jz short @@omit_leading_zeroes
mov al, byte ptr @@digit
add al, GB_DIGITS
mov @@buf[si], al
jmp short @@divisor_next
; ---------------------------------------------------------------------------
@@omit_leading_zeroes:
mov @@buf[si], g_EMPTY
@@divisor_next:
mov ebx, 10
mov eax, @@divisor
xor edx, edx
div ebx
mov @@divisor, eax
inc si
@@more_digits?:
cmp @@divisor, 1
ja short @@digit_loop
mov al, byte ptr @@points
add al, gb_0_
mov @@buf[SCORE_DIGITS - 2], al ; (ones)
mov @@buf[SCORE_DIGITS - 1], gb_0_ ; ("continues used" digit)
mov @@buf[SCORE_DIGITS - 0], 0 ; (null terminator)
push ((PLAYFIELD_TRAM_X + (PLAYFIELD_TRAM_W / 2)) shl 16) + POPUP_TRAM_Y
push ss
lea ax, @@buf
push ax
push TX_WHITE
call gaiji_putsa
pop di
pop si
ret
popup_points_put endp
endif