2014-11-15 01:03:41 +00:00
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GAME = 5
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2019-11-23 20:28:21 +00:00
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include th05/mem.inc
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2019-09-20 19:05:27 +00:00
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include th04/shared.inc
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2019-12-28 21:05:25 +00:00
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include th05/gaiji/gaiji.inc
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2018-03-16 06:43:20 +00:00
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2019-12-16 21:19:58 +00:00
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include th05/player/chars.inc
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2019-10-13 17:55:06 +00:00
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include th05/player/shot_types.inc
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2020-01-02 19:55:22 +00:00
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resident_t struc
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id db 10 dup(?)
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zunsoft_shown db ?
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db ?
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RESIDENT_unknown db ?
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credit_lives db ?
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credit_bombs db ?
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cfg_lives db ?
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cfg_bombs db ?
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rank db ?
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bgm_mode db ?
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stage db ?
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playchar db ?
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se_mode db ?
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turbo_mode db ?
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debug_mode db ? ; `debug` would clash with master.lib's `debug` macro
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debug_stage db ?
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debug_power db ?
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end_sequence db ?
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miss_count db ?
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bombs_used db ?
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demo_stage db ?
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db ?
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demo_num db ?
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score_last db SCORE_DIGITS dup (?)
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rand dd ?
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std_frames dw ?
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items_spawned dw ?
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items_collected dw ?
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point_items_collected dw ?
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max_valued_point_items_collected dw ?
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enemies_gone dw ?
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enemies_killed dw ?
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graze dw ?
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slow_frames dd ?
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frames dd ?
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score_highest db SCORE_DIGITS dup (?)
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stage_score db MAIN_STAGE_COUNT dup(SCORE_DIGITS dup (?))
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dd ?
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resident_t ends
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2019-10-13 18:52:53 +00:00
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; Shot cycle bitflags
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SC_1X = 08h ; Triggered 1× per cycle
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SC_2X = 02h ; Triggered 2× per cycle
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SC_3X = 01h ; Triggered 3× per cycle
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SC_6X = 04h ; Triggered 6× per cycle
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2019-09-22 21:50:13 +00:00
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_player_option_patnum = 26
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2019-09-22 22:03:59 +00:00
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POINT_ITEMS_MAX = 999
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